Swordfish Studios and Sierra release the first Xbox 360 images of World In Conflict: Soviet Assault, coming later this year on Microsoft's console and Sony's Playstation 3. Graphically, it doesn't quite on par with the PC version.
Update: Images from the PS3 version added.
All comments (24)
game looks good. probably the only RTS i'd be willing to play.
http://takumi2k4.animeblogger.net/wp-content/image...
http://takumi2k4.animeblogger.net/wp-content/image...
The image quality would be higher on a good PC, but the consoles aren't real great at IQ.
If it looks like that and runs at a decent clip it'll be a decent accomplishment IMO.
I haven't yet bought this game but what I played the beta I liked it really much.
I haven't yet bought this game but what I played the beta I liked it really much.
Is the game truly multithreaded on PC? Because you might be surprised that still not all games do that, and if they wanted to port to console it's possible they wouldn't take the time to do it properly.
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
Anyways, it's like looking at Goldeneye and saying FPS games will never work on consoles. We're at the start of RTS on consoles (even though there have been RTS on consoles in the past, it was fairly rare).
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
All games really need a redesigned UI on consoles / or vice versa. You don't have guaranteed HD even on consoles yet, and there's usually overscan. It's only detrimental if you use a PC UI on console or console UI on PC. There's nothing about one type that makes it superior on the other.
I tried the WIC demo today, and I agree it works a little better than C&C3's. If they keep tweaking UIs eventually they'll get them down really well.
I wish the RTS genre as a whole had more variety, we really do see a lot of clones. Games like Myth and the RTS component of the Total War series were both very different than the *Crafts/Dunes/Riseof/C&C. A Myth-type game would work especially well on consoles too, I believe.
I wonder why there aren't more turn based strategy games on consoles. You'd think that they would work a lot more efficiently than something like SupCom or C&C3. I guess there's a Civ game coming.. but I'd like to see more of that.
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
The only turn-based games I've played are things like Warhammer 40000, Settlers of Catan, Risk etc. Stuff like that would be far easier to port over to consoles, I agree.