Set to release on January 28, the PC version of Rise of the Tomb Raider gets some screenshots today. Get also the minimum specs and collector's eidition details inside.
REDWOOD CITY (January 5, 2016) - Following Rise of the Tomb Raider’s highly successful release exclusively for Xbox One and Xbox 360, Square Enix® today announced that the game will be available for Windows 10 and Steam on January 28, 2016.
Bringing the game’s thrilling narrative and perilous environments to PC in stunning new detail, developers Crystal Dynamics® and Nixxes Software added numerous features, including Windows 10 support and 4K resolution. Rise of the Tomb Raider® was nominated for Best Action/Adventure for The Game Awards and follows the critically acclaimed, award-winning Tomb Raider®.
“The PC release of Rise of the Tomb Raider continues the positive momentum from our highly successful partnership and collaboration with Microsoft for the launch on Xbox One and Xbox 360,” said Scot Amos co-Head of Studio at Crystal Dynamics.
“PC players are a passionate, devoted audience and we know they’ll embrace the version created for their systems,” said Ron Rosenberg, co-Head of Studio at Crystal Dynamics.
After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.
The PC version of Rise of the Tomb Raider will be available as a digital download via Steam®, the Windows Store, Amazon™, the Square Enix e-store and other major retailers – both in-store and online. Standard edition pricing is $59.99. The Digital Deluxe edition is $89.99 and includes a Season Pass to nearly all current and future DLC.
A Collector’s Edition, which includes the Digital Deluxe version of the game, a 12-inch Lara Croft® statue, replicas of Lara’s journal and jade necklace, and a steel case, will also be available from the Square Enix e-store for $149.99.
To learn more about Rise of the Tomb Raider, please visit the official website and follow the game on Facebook and Twitter.
All comments (85)
http://www.cdkeys.com/pc/games/rise-of-the-tomb-ra...
http://pressa2join.com/wp-content/uploads/2015/11/...
PC
http://images.gamersyde.com/image_rise_of_the_tomb...
XB1
http://images.gamersyde.com/image_rise_of_the_tomb...
PC
http://images.gamersyde.com/image_rise_of_the_tomb...
I have the PC version pre-ordered but other than it being in 4k it doesn't look much different in my opinion. What's the recommended specs? Will it feature tessellation again?
http://www.cdkeys.com/pc/games/rise-of-the-tomb-ra...
It's a tomb raider game; that was delayed no less on other platforms for no good reason, it's not like SE are exactly hard up for money.
I'm gonna delay my purchase till the summer or fall and get it for a fiver during a Steam Sale, £20 is far too much day 1 for me to pay. SE must not be rewarded for their stupidity. Since they delayed it for what I deem as no good reason, I delay my purchasing it even further. Bargain Bin baby. :P
A couple links for your amuseal.
https://www.youtube.com/watch?v=r9t3HImFyFk
https://www.youtube.com/watch?v=FGPHy4iFoSs
The Order, rightly holds the crown for best graphics on consoles this gen to date.
The Order is a visual spectacle in ots own right, but not without major sacrifices.
The Order is a visual spectacle in ots own right, but not without major sacrifices.
Some of the pre-baked water effects in TR reminded me of Onimusha. https://www.youtube.com/watch?v=TtZsOy_E4Ko
Don't get me wrong TR looks great, but just not on the same level as The Order, the material effects such as glass, brass etc in The Order are in a league of its own. The only major sacrifice The Order made was resolution, but that was to achieve 4x MSAA.
http://gearnuke.com/rad-explains-how-created-the-o...
In tomb raider's case, tressFX, BTAO, and volumetric lighting, all of it is being handled by real-time processing of the hardware. The game's visual qualities may change in some areas but it's clearly using the hardware for a vast majority of the rendering.
the environment lighting in the order is good but it's not being handed by raw power, instead they used powerful PCs to calculate and bake the assets into the textures. couple that with film grain and motion blur and that's what you have with the order. the game looks nice but it's static and not only that it's also linear.
There are a vast number of aspects where TR on xone is inferior to TO; framerate, input lag, anti-aliasing, materials such as stone wood metal cloth etc, low resolution shadows, physics, texture resolution/filtering, animation, etc etc.
Even the AO technique used in TR is inferior to The Order, http://www.eurogamer.net/articles/digitalfoundry-2... compared to http://www.eurogamer.net/articles/digitalfoundry-2...
Here's NXGamer's analysis of TO just to jug your memory, I know it's been over a year after all. https://www.youtube.com/watch?v=CZ3N2kLKdX0
Both games are linear, and I'm not being funny but I don't see what that has to do with the graphics. I also don't know what you mean by static, is it the lack of trees blowing in the wind? or the physics implemented in the game, which The Order does better.
I will maintain that Crystal dynamics did a great job optimising TR to run on xone, both games have their short comings, but when comparing TR to TO from a graphical perspective, TR is not as impressive.
Well done to even MS for managing to secure the timed exclusive deal, but SE should have known better, most of TR's fans are on playstation and PC, that's why the sales were so shit on xone(and Fallout 4's release), it just did not make any sense. I'm not against timed deals altogether, there's nothing wrong with focusing on one platform at a time, but this was a stupid choice for them, they got nothing out of it. PS fans may not bother getting TR after waiting one year, unless they release the goty edition with all the season pass DLC included, I may wait and get the goty edition for pc as well, on the cheap.
Even the AO technique used in TR is inferior to The Order, http://www.eurogamer.net/articles/digitalfoundry-2... compared to http://www.eurogamer.net/articles/digitalfoundry-2...
As explained in their Siggraph 2015 article, which also explained why the Order has no reflections as well.
"In their recently held technical presentation at SIGGRAPH 2015 on the Environments of The Order 1886, Ready at Dawn finally revealed the real reason why Galahad had no reflection in the game.
As explained by Ready at Dawn, the reason why Galahad and other Knights had no reflection was not because they were Vampires, but because of their implementation of Ambient Occlusion capsules that were used to create better shadows. They had an issue with dynamic objects and required real-time occlusion calculation. They had a set amount of capsules enabled at a time."
http://gearnuke.com/order-1886-dev-reveals-secret-...
"During their presentation they go in much detail about the choices they made and the way they have created the baked lighting that perfectly suited their goals. All in all the general physically based approach to rendering even with static environments and baked lighting. It works pretty well in creating the incredibly realistic look."
http://80.lv/articles/the-secrets-of-baked-lightin...
The trade offs made in The order is no real difference than the ones for the Resident Evil Remake and RE0. The pre-rendered environments allowed them to use higher AA, post process effects, ect... RE0's visuals looked unmatched as a whole compared many in-game environments but it was not 100% hardware rendered.
In comparison to Tomb Raider it's has much more to render - larger maps, TressFX, BTAO, Subsurface scattering, tessellation, ASync volumetric lighting, high polygon models. it IS a technical masterpiece imo. Tomb raider also has the same shadow Maps as the Order.
"Like The Order: 1886 on the PS4, Rise of the Tomb Raider will also make use of the Sample Distribution Shadow Maps (SDSM) algorithm in order to allow efficient shadow map rendering. By adjusting itself to scene and camera position, the technique will enhance the overall shadow quality in the game."
http://gearnuke.com/rise-of-the-tomb-raider-uses-a...
As i said, Tomb Raider Is pushing even more over The Order 1886.