Xbox 360 PS3

Sega released these images of Sega Rally, from both the PS3 and X360 versions. The game uses a new technique, making it possible for the wheels to create patterns in the ground - which makes it harder for the cars behind to pick the right track to go in. More info inside, plus some images of this effect.


Quoting the press release:
As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.

HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time. Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.

X360 images

  • Images of Sega Rally - X360 images
  • Images of Sega Rally - X360 images
  • Images of Sega Rally - X360 images
  • Images of Sega Rally - X360 images
  • Images of Sega Rally - X360 images
  • Images of Sega Rally - X360 images

PS3 images

  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images
  • Images of Sega Rally - PS3 images

Environment images

  • Images of Sega Rally - Environment images
  • Images of Sega Rally - Environment images
  • Images of Sega Rally - Environment images
  • Images of Sega Rally - Environment images
  • Images of Sega Rally - Environment images
  • Images of Sega Rally - Environment images
acm2000
acm2000
Commented on 2007-06-21 14:44:58
sounds good, but lets see how well they pull it off, motorstorms "real time" deformation is nothing more than a gimmick and doesnt do anything to the actual track
In reply to
BooMMooB
BooMMooB
Commented on 2007-06-21 14:46:05
great images. Can't wait to see some ingame footage...
In reply to
Hrimthur
Hrimthur
Commented on 2007-06-21 14:47:42
Hmm, well, I must say, I like the stile of the new SR.
I'm really looking forward to this game.
Just hope Sega's gonna work out the car models,
these could be more detailed.
In reply to
rezehnder
rezehnder
Commented on 2007-06-21 15:02:48
6 centimetres instead of 1 metre means 277 times more details (approximatly 17x17) times more details, not only 17 times?

hmm. graphically, the game looks good, but there's something unnatural about these screenshots, can't tell what it is...

are there some bikini girls ingame that will clean up the cars after every stage? ;)

EDIT: The environmental shots look much more natural again - the trees/palms are even moving in the wind! Maybe it's just the strange view angle and zoom in the first load of pictures that make them look so unnatural to me.

best regards,
ScarJack
In reply to
OptimusPrime
OptimusPrime
Commented on 2007-06-21 15:03:57
Insane!
How many polygons are they pushing? That track/ground mesh seems pretty dense, much needed for the trackdeformations otherwhise it wouldn't look correct. It's like simulating cloth physix, for that it's best to have a dense mesh.

This all looks very good imo.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2007-06-21 15:05:35
Those are pretty awesome looking.. but I really need to see some gameplay now :)
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2007-06-21 15:11:23
That's exactly what the track deformation in Motorstorm is. Is Motorstorm not another game? Or maybe since it doesn't work in exacctly the same way they're counting it as an innovation.

Looks nice though. :p
In reply to
acm2000
acm2000
Commented on 2007-06-21 15:26:28
In reply to
Hrimthur
Hrimthur
Commented on 2007-06-21 15:29:44
Hehe, yeah, that's what I also thought.
I think SR goes a step more far in detail, but the main idea is the same ^^
I'm wondering how the game play is. I like all that mud flying around =)
In reply to
ramiuk1
ramiuk1
Commented on 2007-06-21 15:38:28 In reply to acm2000
Posted by acm2000
http://www.gametrailers.com/player/usermovies/66104.html

pretty fucking amazing
OMG that looks amazing,i think the mud spray a bit OTT,but love the floor pyhsics
In reply to
McErono
McErono
Commented on 2007-06-21 15:43:17
why do the PS3 cars not have any environment mapping and almost no light reflections!?
In reply to
Hrimthur
Hrimthur
Commented on 2007-06-21 15:47:45
Same for Xbox version.
The cars are for both versions a bit to sterile and "clean".
When is the release date? Hope they've still time to work on the models.
In reply to
Nik
Nik
Commented on 2007-06-21 15:48:43 In reply to acm2000
Posted by acm2000
sounds good, but lets see how well they pull it off, motorstorms "real time" deformation is nothing more than a gimmick and doesnt do anything to the actual track
You are mistaken. The deformations made by Motorstorm has collision detection with the Vehicles. It's the same as what Sega Rally is doing.
In reply to
acm2000
acm2000
Commented on 2007-06-21 15:59:26 In reply to Nik
Posted by Nik
You are mistaken. The deformations made by Motorstorm has collision detection with the Vehicles. It's the same as what Sega Rally is doing.
lol, the deformation in motorstorm is streamed to the track, anything over like, a foot away from the car, is just a texture, yes, it affects handling slightly, but its just crap, they cut so many corners, sega rally revo is doing it properly
In reply to
ramiuk1
ramiuk1
Commented on 2007-06-21 16:04:15
motorstorm would be amazing if it wasnt so rushed,they cut alot of corners
In reply to
McErono
McErono
Commented on 2007-06-21 16:08:20
I think the last shot from the 360 version shows clearly more reflections than any PS3 picture!?
In reply to
Jollipop
Jollipop
Commented on 2007-06-21 16:12:47
man thats a lot of polgons.
In reply to
Inflatable
Inflatable
Commented on 2007-06-21 16:14:10 In reply to ramiuk1
Posted by ramiuk1
OMG that looks amazing,i think the mud spray a bit OTT,but love the floor pyhsics
Just to bad it feels like you are completly boxed in on the track.. I mean the side with those trees looks and feels like a solid wall..

Anyway, hows the online MP in this game? (That's the most important thing for me)..
In reply to
acm2000
acm2000
Commented on 2007-06-21 16:31:59
i just saw the new pics added.... fuck me, that poly count is insane, this game does what motorstorm was supposed to do according to sonys bollocks talk :P
In reply to
PauloEifel
PauloEifel
Commented on 2007-06-21 16:35:00
"I mean the side with those trees looks and feels like a solid wall.." My thoughts exactly..I was close to getting claustrophobic whil watching the vid
Cheers
In reply to
koenshaku
koenshaku
Commented on 2007-06-21 16:40:08
Now thats nextgen dirt was behind the curve.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2007-06-21 16:55:25
Eurogamer says they had a sit down with both versions and they're absolutely identical. Apart from no rumble support in the PS3 version that is.

Personally, Sixaxis support will sway me to the PS3 version if included and the online play is the same.
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2007-06-21 16:58:29
It looks exactly the same McErono. EG actually said no rumble in the controller, I bet the code for rumble is still in, when they decide to release a new rumble controller.
In reply to
roxwell - PuS3Y
roxwell
Commented on 2007-06-21 17:23:32
Very impressive, can't wait to take this for a spin.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2007-06-21 18:07:41
Awh man what the hell is up with the invisible walls :( I want to send cars hurtling into trees! I play dirty :p
In reply to
About the game
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Published by
SEGA
Developed by
SEGA
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