C'est parti pour une très longue série d'interviews sauce XCN et on commence tout de suite avec Street Fighter IV de chez Capcom. Les questions proposées ici ont été soumises par les membres de différents sites européens et américains. Leo Tan s'est prêté au jeu et vous dit tout sur le jeu de combat le plus attendu de ces prochains mois. Anglophobes s'abstenir par contre, désolé.
Answered By: Leo Tan, PR Manager at Capcom Europe
Okay, how come Street Fighter IV is 2D again, and not 3D? After all this is 2008... We’ve seen photographs from Mars and everything!
Leo Tan: Well it depends what you mean by 3D - it’s presented in 3D but it’s Street Fighter II gameplay. It’s a classic game design template. Street Fighter means something very specific – when you think of Street Fighter you think of this 2D plane with jumping, fireballs, dragon punch, whirlwind kick sonic booms and such. So if you’re going to make a Street Fighter game it has to fulfil certain expectations. Our goal is to make the best possible game within that template. If we wanted to make a 3D fighting game we’d give it a different name.
It became less and less easy to challenge the experienced players, and the parry system would lock out less competent players. So we didn’t so much want to build on Street Fighter III but we did want to offer some of the dynamics of reversals and switching moves - I guess we wanted something that would appeal to the old skool guys without alienating newcomers.
Is the version we’re playing today (which seemed pretty much complete to us) going to be released on Xbox LIVE Arcade as a demo?
LT: We haven’t finalised our demo plans yet. We may release something onto Xbox LIVE Arcade but this version is just for The Gathering.
You mentioned characters. Sakura’s in there, some of the old Street Fighter Alpha characters. Any faces from Street Fighter III?
LT: We haven’t announced any Street Fighter II characters yet, so I can’t give you any official confirmation. Personally I’d like to see Makoto, I’d love to see Dudley and Ibuki – a lot of people are asking for those characters as well. I guess the more people ask the more chance there is of characters coming back in.
So why hasn’t the game been released before now? It seems that I’ve been looking forward to a Street Fighter IV for years now…
LT: Me too. It’s not like we think it’s 1992 so it must be time for another Street Fighter or that we must bring out a new Street Fighter every five years. Street Fighter II came out, then the Championship Edition… there’s always been new ideas to add, the formula gets refined and we’re thinking how can we make this game better? And then you bring out a better version if there’s a demand for it.
A lot of people thought Street Fighter III was as good as a 2D fighting game could get, and maybe we thought that as well to be honest. So maybe we just didn’t feel that there was a reason for Street Fighter IV. Also, by this stage Capcom is making incredible games in their own right - Resident Evil, the Devil May Cry and Onimusha series - so there were lots of brilliant games coming out and people were moving away from the arcades so perhaps we felt there was no need for another Street Fighter. But what’s happened in the last few years is that every time the Street Fighter producer is interviewed people are always asking him when’s the next Street Fighter - and he really wanted to make one. So he’s basically been campaigning to make it happen. Everyone’s asking for it, people inside really want it, so let’s do it!
As you know Street Fighter IV will be arriving on Xbox 360 in February 2009. Not long to wait after all. Thank you Leo for your time – entertaining as ever!
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