Kingdom Come: Deliverance, le RPG médival réaliste de Warhorse dont on vous parlait il y a quelques semaines lance sa campagne Kickstarter pour se financer. Pour l'occasion nouvelles images, trailer de gameplay et plus de détails sur le jeu plutôt prometteur. Tout cela à l'intérieur. Le titre vise une sortie fin 2015 sur PC, Mac, Linux, PS4 et Xbox One.
Sets US$500k (UK £$300k) Goal To Fuel Ongoing Investment in the Game
Prague, Czech Republic – January 22, 2014 – Today Warhorse Studios launched a Kickstarter for Kingdom Come: Deliverance, the AAA PC and next-gen console title slated for a 2015 release.
Game Director and Lead Designer Dan Vávra explains: “So far US$1.5m has been invested into Kingdom Come: Deliverance, largely from a single investor outside the games industry. This is a big and expensive game, and we could hardly hope to raise the entire budget needed on Kickstarter alone. Since game publishers are not throwing money at us, we’ve made a deal with our investor: if we raise the relatively reasonable sum of US$500k, it is proof for him that the game has potential, and he would continue to finance us. Anything over the sum we’re asking for will allow us to create additional content and a better overall product.”
Kingdom Come: Deliverance is an open world, action-adventure RPG developed by a veteran team composed of talent that played key roles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises. Set during the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance is rich with historically authentic characters, themes and warfare.
Donate to the Kickstarter at http://www.kickstarter.com/projects/1294225970/kin... Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.
Tous les commentaires (3)
Bon sinon ça peut être sympa mais je suis pas convaincu par le système de combat moi non plus hum ^^. Je suis quand même curieux de voir ce que ça va donner.