Quite invisible for a long time, Criterion's long awaited FPS finally shows up with a playable demo, featured on this month's US OXM. For those who haven't purchased it yet, or for all our european mates, here is a video of the complete demo level. Enjoy !
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (26)
Fun demo by the way. Although a bit short.
The enemy character just stood there while (the player) reloaed the weaon while standing still and then meleed him. I hope that gets fixed in the final game. (probably wont buy this unless its BC
But the gameplay just sucks, stupid AI, godlike playerhealth and no proper FPS controls.. Not worth the 60 bucks.. That pretty much sums it up for me..
Still better than Killzone though! ;)
[anxiously awaiting gold disc to press and release]
[anxiously awaiting gold disc to press and release]
I was always a bit concerned when a company who've done mainly racing games (Redline Racers, Suzuki Motorbike, Burnout) seem so confident in making an FPS - the genre by far hardest hit by stagnation - based on what's basically the most GENERAL conceptions of what an FPS is like. It's clear that they had this idea of just grabbing any standard template FPS and adding crazy background interaction, and I always felt like once the novelty of exploding stuff wore off, it's just gonna be an insanely basic game that feels like something you played already back in 98. Hell, even most high profile FPS games these days do!
Looking at videos never tell you how satisfying an FPS is though. Just making the gun shoot by pressing down on a trigger means a lot and is something a video doesn't convey. This is where the game's only redemption lies in my opinion. If it's genuinely satisfying to actually fire those guns it's gonna be fun, and if it isn't it's not gonna be worth bothering with.
One thing is certain, though, if Criterion pull this off they're a force to be reckoned with. No matter how awesome the Burnout games are, it's not until you show that you can make different games and that you have an understanding of what makes games great that you get my outmost respect. That's why I really don't see why people throw their bras at Hideo Kojima whose only real effort is a 20 year old concept padded with cutscenes. It's a testament to the brilliance of the 20 year old game though, I suppose.