Rise of the Tomb Raider was finally released on PC a few days ago and we just had the time to capture some 1080p/60fps footage for you guys. The game is maxed out, except for textures as they require a 6 Go GPU with the very high setting. We also couldn't go above SMAA without hitting the framerate, but if Miguel gets his copy next week and can do better, we'll post more videos eventually.
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Unfortunately, the Digital Foundry article (link below) on the PC version of RotTR only mentions anti-aliasing twice, once to say it's there as an option and another to say that there's 2 levels of super-sampling anti-aliasing, and that's it.
Digital Foundry - Face-Off: Rise of the Tomb Raider on PC:
http://www.eurogamer.net/articles/digitalfoundry-2...
Either way, the game looks fantastic even on Xbox 360, Nixxes did an excellent work on the ports. Also of note is the fact that Crystal Dynamics did a superb job on the Xbox One version, it's not perfect, but I believe they truly pushed the Xbox One hardware to the limit.
Which shows how much potential Xbox One games in the future have of looking as great or even better. No matter which version someone chooses to play, RotTR is a brilliant game worth playing.
Check the videos for aliasing, it's not that bad, but when there is sun and trees, I don't really like what I'm seeing.
Well that's just, like your opinion, man.
So Very High textures require 6GB VRAM? That's a bit much.
So Very High textures require 6GB VRAM? That's a bit much.
http://deadendthrills.com/gallery/?gid=141
They are not running realtime at these settings, but it is all straight from the game engine and not altered in any way.
Inject it and voila! =))
http://abload.de/img/rottr2016-01-3115-46-1kut6.pn...
http://abload.de/img/rottr2016-01-3115-51-r4uto.pn...
http://www.geforce.com/whats-new/guides/rise-of-th...