Due to a rather abject lack of free time these days I've not been able to complete and review Castlevania: Lords of Shadow, so instead I'm doing this good old "First 10 minutes" (and more!) with a few videos and my impressions of this game. More inside!
Castlevania: Lords of Shadow is without a doubt one of the most polarizing games of this generation. Here is a game that can happily claim to be one of the most beautiful titles of the generation, but also one of the least smooth. It comes along with a very interesting combat system, but also a rather strangely imprecise control system during the platforming sequences, and, above all, a highly annoying fixed camera system. It seems that in every compartment of the game, there is an unfortunate "but" to contrast with what has been well-executed.
Castlevania: Lords of Shadow could have been very close to being one of the best of its genre for this generation, but its numerous defects keep it from getting up there. Personally, my main motivation to keep playing is its amazing artistic direction and its interesting combat system. This is what makes me want to go on, despite the not so clear (at times) platforming system, the rather obtuse (at times, again) puzzles, and all of these little annoyances.
All comments (78)
game is freaking awesome IMO and should be played by millions!
EDIT:
Thanks for this videos, its nice to see some gameplay stuff here at work :)
Also I do want to read that review Blim when its ready of course :)
Graphics and art direction are fantastic. Anyone know for sure does this use a new proprietary game engine or something borrowed/licensed from somewhere else?
Framerate gets better after chapter 3 IMO.
Combat system its great too, while its not like the big boys in combat it has some great hit detection and some good strategy with the magics, plus you have the focus metter so if you kick ass galantly it rewards you.
I personally love this game and I recomend it to anyone that likes adventure games.
Do you guys just fly through the levels towards the end or do you go back to each level to complete the challenges and find crystals?
Then I finished the game and Im now going through Paladin and doing trials at the same time :D all maxed out!!
It helps that I got very good at the combat and even on Paladin Im owning pretty much everybody
Then I finished the game and Im now going through Paladin and doing trials at the same time :D all maxed out!!
It helps that I got very good at the combat and even on Paladin Im owning pretty much everybody
:D
Firstly the camera is absolutely TERRIBLE. Totally locked with no user control and always switching to ridiculous angles. The scenery is so beautiful in this game I just want to look at it, but as usual the camera will be zoomed out in space or examining the ground in close up. Worst camera this generation.
Secondly the invisible walls are highly irritating in this game. Again the environments are beautiful, so I want to just explore them like I could in Assassin's Creed or Uncharted. Instead I'm walled in to a thin little virtual corridor by endless invisible walls.
Also the frame rate is terrible throughout the game.
But the combat is generally good (despite some savage difficulty spikes), and the art is stunning.
The plataforming sequences are just perfect. Simples and spectaculars to see. Where is the problem?? That the control is diferent comparing with other games. That doenst make it imprecise.
One of my favourites games of this year.
Firstly the camera is absolutely TERRIBLE. Totally locked with no user control and always switching to ridiculous angles. The scenery is so beautiful in this game I just want to look at it, but as usual the camera will be zoomed out in space or examining the ground in close up. Worst camera this generation.
Secondly the invisible walls are highly irritating in this game. Again the environments are beautiful, so I want to just explore them like I could in Assassin's Creed or Uncharted. Instead I'm walled in to a thin little virtual corridor by endless invisible walls.
Also the frame rate is terrible throughout the game.
But the combat is generally good (despite some savage difficulty spikes), and the art is stunning.
I disagree with every point you made here.
The combat was completely awesome though and is pretty much Ninja Gaiden. I have found on my second playthrough, that I like aerial combos a whole lot more now that I have made it instinct to do the sudden drop move.
Combat when you get goot at it and you utilize everything it has to offer it becomes spectacular IMO.
Some of the vistas are some of the most beautifull I have seen ever.
I disagree with every point you made here.
I disagree with every point you made here.
Why is the camera fixed? The right analogue stick is free, so use it. There is simply no reason not to give camera control to the player. Why, for example, would I ever want to run towards the camera and so be unable to see where I am going? Why would I want to have enemies off screen attacking me, while I am unable to spin the camera round and see them? Heck if I was one of the environment artists I'd of blown a fuse over the camera, as so much of the gorgeous artwork barely gets seen due to the terrible camera.
Are you a fan of invisible walls? Did you really never want to explore the environments? Not once?
Did you also disagree with my comments about the beautiful visuals?
For the sequel I'd love to see this game opened up and balanced out. The combat is very solid but the other elements, such as climbing and exploration are very basic. If it was more of an adventure game, with the ability to explore, climb anywhere, and then do the great combat stuff... it really would be special. Think Uncharted without the guns. I assume that was the intention of the team in the first place, but somewhere along the way things went rather wrong.
Now though it's just potential hidden behind dumb design. And an awful frame rate.
the only thing thati find annoying is the framerate but i am playing heavy rain right now which is a great game also but the framerate... lol
castlevania was a great action adventure since a long time for me and it was pretty cool from the start to the end i think didnt get boring story and gamplay wise.
I hope they are making a 2nd part and then fix thouse flaws then im really satisfied!
Also, I agree with moroboshi about the invisible walls being pretty bad.
I disagree with him about the combat being good though. Aside from the awesome feeling of weight the whip has, I find the combat so completely boring, and things like having to repeatedly mash a button after a counter are poor design choices.
Great looking game though. The spiraly room leading up to Pan is probably one of my favourite looking areas in any game.
The games visuals arent bad by any means but i still find it strange when people claim it looks visually better than GOW3 - which it clearly doesnt
The games visuals arent bad by any means but i still find it strange when people claim it looks visually better than GOW3 - which it clearly doesnt