Konami has released three gameplay videos of Metal Gear Rising: Revengeance which show Raiden's bag of tricks. The first video shows the Zandatsu, allowing the player to cut what he will, the second one deals with the locations in the game and last but not least a suit overview (Blade mode, Augmented Reality, Ninja Run).
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http://www.youtube.com/watch?feature=player_embedd...
http://www.youtube.com/watch?feature=player_embedd...
Last video:
http://www.youtube.com/watch?feature=player_embedd...
http://www.youtube.com/watch?feature=player_embedd...
After the demo, this is definitely seem to be my action game of the year since the rest, based on track record of other titles, cant come close to it IMO anyways.
If they add arena mode/time attack with waves with maxed out level Raiden and weapons like Mission Mode in NG, it would be perfect for me.
Also, the only location i like is Japan with the sakura petals thats it, the rest is boring. Though I did also like the Mistral boss level at night.
I'm curious as to what Platinum games are going to take/force on you in Revengeance mode. In Bayonetta "Climax Mode" they took away Witch Time and in Vanquish "God Hard Mode" they halved your boost.
Either way, getting an S rank in all missions on Revengeance is probably going to be a chore.
Bring it on!
Interms of VR, its interesting but i dont want to do anything but to fight the instant i am thrown into a level, hence i want a level with waves, different maps, timer...etc. for me that is where replay value kicks in, especially when there is other weapons in it.
A possible Mode where you fight Sam, Mistral, Sundowner and Monsoon all at once?
Wishful thinking, but, that'd make getting the highest score on VR Missions all the more harder.
New weapon in action, best location, like NG2 chapter 1, my favorite.
Now if they can just have arena mode in that level i am content.
:/
I was able to beat all of these challenges. Tbh i have much more troubles with challenge 4. Probably my favourite TPS this gen.
btw Shinji Mikami is so bad at Vanquish lol - http://www.youtube.com/watch?v=0qShmbzpC1A
But I'm really looking forward to it now. The game is beautiful in motion and the cutting is quite entertaining.
Level design never changed, you couldnt use melee anytime without depleting all your energy for one single punch even if you didnt kill the enemy with it, feedback on gunplay wasent good, no unlockable nor upgrades (its a suit and we couldnt upgrade it? come on now).
Only thing that was great was the speed, fantastic animations of Sam during his acrobatic movements and the cutscenes how he finished them off.
Level design never changed, you couldnt use melee anytime without depleting all your energy for one single punch
Only complain that i agree with is the upgrade system.
Playing on God Hard difficulty feels like NG with guns hehe, so punishing and fast.:D
If someone thinks challenges were hard, try the last difficulty on campaign.
As for level design, it was constantly the same look, same white/metal look except one which was witht he green grass and trees but that was one of many, really bad.
Gunplay, shooting feedback was good, but when hitting th robots it wasnt good, but then again i never liked shooting robots compared to organic enemies, be it human or aliens.
I did try the challenge mode, too hard for me, way too hard lol.
I did try the challenge mode, too hard for me, way too hard lol.
Now be it humans or aliens, i prefer aliens like say Locust in Gears of War for example. But robots are stiff, they dont show any damage feedback other than piece of metal going apart. Kind of like Terminator movies, no sense of feedback, just sparkles.
Just IMO, samething was with Binary Domain, i dont enjoy killing robots compared to organic enemies.