Warner Bros. has formally revealed Middle-earth: Shadow of War, the sequel to Shadow of Mordor developed by Monolith Productions. The game is set to release on August 22nd for PlayStation 4, Xbox One and PC. More details and the announce trailer inside.
MIDDLE-EARTH: SHADOW OF WAR, SEQUEL TO CRITICALLY ACCLAIMED MIDDLE-EARTH: SHADOW OF MORDOR
Monolith Productions Expands on the Award-Winning Nemesis System and Offers Each Player Unique Personal Game Worlds
Burbank, Calif. – February 27, 2017 – Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of War™, the sequel to the critically acclaimed Middle-earth: Shadow of Mordor™, winner of more than 50 industry awards, including 2015 Game Developers Choice Awards’ Game of the Year, Outstanding Innovation in Gaming at the 2015 D.I.C.E. Awards and the BAFTA for Game Design. Developed by Monolith Productions, Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.
In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience.
Middle-earth: Shadow of War will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation®4 and PlayStation®4 Pro beginning August 22, 2017. Middle-earth: Shadow of War will be available as an Xbox Play Anywhere title.
“Monolith Productions continues to innovate by introducing deeper, more personalized gameplay experiences, coupled with authentic storytelling,” said David Haddad, President, Warner Bros. Interactive Entertainment. “Middle-earth: Shadow of War truly drives the genre forward by taking the Nemesis System to new heights and allowing players to create their own personal journey within Middle-earth.”
“Following the amazing reception to Middle-earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,” said Michael de Plater, Vice President, Creative, Monolith Productions. “As lifelong fans of Middle-earth, we are so grateful to have the privilege to bring to life the most incredible fantasy world ever created in a new way, for a new generation. With Middle-earth: Shadow of War, we can’t wait to see the amazing stories players are going to create and share.”
The innovative Nemesis System created unique personal stories through procedurally-generated enemies who remember every encounter and are differentiated by their personality, strengths and weaknesses. Middle-earth: Shadow of War expands this innovation with the introduction of Followers who bring about entirely new stories of loyalty, betrayal and revenge. The Nemesis System is also expanded to create a unique personal world through Nemesis Fortresses, which allows players to utilize different strategies to conquer dynamic strongholds and create personalized worlds with their unique Orc army.
Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities and a new cast of characters with untold stories.
As an Xbox Play Anywhere title, players can purchase a digital version of Middle-earth: Shadow of War once and play it on both Xbox One and Windows 10 PC. Gamers can pick up where they left off on another Xbox One or Windows 10 PC, bringing all the saves, game add-ons and achievements with them at no additional cost.
For more information or to join the Middle-earth: Shadow of War conversation, visit www.ShadowofWar.com or find us on YouTube (ShadowofWarGame), Facebook (ShadowofWarGame), Twitter (@ShadowofWarGame), Instagram (ShadowofWarGame), Twitch (MonolithLive) and our Lithium Community (ShadowOfWar).
All comments (39)
^guy up there said it
fu** political correctness man, dum**** liberals, cancer they are
Back to videogames, Naughty Dog said that character diversity is as important as gameplay http://www.gamespot.com/articles/uncharted-dev-say... (although come on, everyone laughed at how ridiculously Mary Sue they've made Nadine, they went overboard with that)
And I'm not going digging for these examples, either, I'm just showing that it's not some /pol/ lunatics seeing conspiracies in everything, it's an actual directives and guidelines people follow. And it's okay, writers and artists should be able to put whatever they want into their creations. I'm not saying anything about Finn and Rei in new Star Wars movies because they fit and are enjoyable characters, but when diversity issue is handled so hamfisted as in Battlefield 1 or this game with no regards to source material, then it's bad.
But anyway, I don't really care much. This was just a CG announcement trailer anyway.
I also hope its not repetitive since first one became that and freaking boring, though fantastic combat.
That said I seem to have noticed a trend where it seems as though they are trying fill people of various genders/races etc in as many places as possible.
While I think it is important that there be more diversity in general I don't there HAS to be. For instance, it is important that there be more black people, asian people, women etc I don't think it should become a numbers thing. For instance, I don't think there HAS to be female protagonist of GTA by force. If the creators want to and had an interesting concept? Sure. Or I don't think that Lara Croft has to become a Black woman/man or any other thing just for the sake of diversity.
When I was younger I used to long deeply for more black characters in films and also felt that black people I saw in films were different from my own local culture (I am a Nigerian). At a point, it got so bad that it even became resentment against white people for "suppressing, oppressing and stealing our culture." I am glad I got away from that mindset.
That is not to say that I am not happy and glad to see black characters well rendered in various media or hear of a high quality film made by a black person. I very much am. All I am saying is that passion and creativity should be guiding force of any creative pursuit not playing to demographics.
All I am saying is you don't to make your game, comic, film about fitting every ethnicity and gender in any corner possible. I personally like things to be a bit more flexible.
Not sure how not wanting Y in your X is racism. Lore notwithstanding.
That said I seem to have noticed a trend where it seems as though they are trying fill people of various genders/races etc in as many places as possible.
While I think it is important that there be more diversity in general I don't there HAS to be. For instance, it is important that there be more black people, asian people, women etc I don't think it should become a numbers thing. For instance, I don't think there HAS to be female protagonist of GTA by force. If the creators want to and had an interesting concept? Sure. Or I don't think that Lara Croft has to become a Black woman/man or any other thing just for the sake of diversity.
When I was younger I used to long deeply for more black characters in films and also felt that black people I saw in films were different from my own local culture (I am a Nigerian). At a point, it got so bad that it even became resentment against white people for "suppressing, oppressing and stealing our culture." I am glad I got away from that mindset.
That is not to say that I am not happy and glad to see black characters well rendered in various media or hear of a high quality film made by a black person. I very much am. All I am saying is that passion and creativity should be guiding force of any creative pursuit not playing to demographics.
jk
White American liberals did :P