During the presentations of all the upcoming Bethesda games we got to see a bit more of Fallout New Vegas. These new images tend to show that it's always sunny in Vegas, even after a thermonuclear war. The game itself didn't seem to be a radical change from Fallout 3, and the engine is certainly starting to show its age. Noteworthy was the new satellite weapon that allows to launch devastating laser attacks, not unlike the Ion Cannon from the good old Command & Conquer games.
All comments (17)
I don't know how you could just rent Fallout. I put over 100 hours into 3 and still had places to explore. Just because it has the same engine and art style doesn't mean it ain't worth the price.
I don't know how you could just rent Fallout. I put over 100 hours into 3 and still had places to explore. Just because it has the same engine and art style doesn't mean it ain't worth the price.
Worth it? Everyone better believe this is going to be so worth it. Yeah, it would be nice if they used a new game engine - the Gamebryo engine has been showing it's age, even before Oblivion came out. Hopefully starting with Elder Scrolls V (or whatever their next in-house RPG is), Bethesda will switch over to using id Tech 5 for all their games. Until then, so long as their games continue to deliver in spades on the game play and experience side of the equation, I'll keep happily getting my money's worth out of them.
And of course they'll be reusing assets. I don't know why you think they wouldn't. It's set in the same universe with the same art style, same engine, there is no point in recreating something that will essentially look the same. Plus a game like this requires a tone of work as it is, with a new map, dialogue, story, side quests and all the new assets they are adding.
And of course they'll be reusing assets. I don't know why you think they wouldn't. It's set in the same universe with the same art style, same engine, there is no point in recreating something that will essentially look the same. Plus a game like this requires a tone of work as it is, with a new map, dialogue, story, side quests and all the new assets they are adding.
megido got it right in the sense that this isnt fallout 4, and is more akin to an expansion pack of old. but the problem with that is we're paying full retail for it. not expansion prices, plus your character doesnt pass over to the new game which is weird as hell.... this is the sort of thing i'd expect to sell for a budget price. not full retail. there is simply too much that is the same as the last game. you obviously understand since you felt the same way about bioshock 2. just becasue you actually want to return to the fallout world doesnt change the fact it's not the sequel it could have and SHOULD have been.
as far as i'm concerned this is a game for cash-in's sake. fallout 3 did well, they milked the DLC dry and instead of making a real sequel they just made more of the same with as little effort as possible. i'm fine with people being ok with that, more power to them, but just like bioshock 2 - a game i am currently renting and havnt touched for more then 5 minutes- it isnt for me. when you invest so much time into a game like fallout i want something vastly different if i'm ever going to do it again. becasue in the case of fallout, you see so much of it so often that the last thing you want to see is more barron brown wasteland.
I too still wish they had improved the graphics. I personally have never cared much for Bethesda's use of the Gamebryo engine - unless you are running it on a really powerful PC, it just looks too bland. Beyond that, New Vegas is looking more and more what I had hoped Fallout 3 was going to be in the first place. And considering how much I wound up adoring Fallout 3, that is saying something.