Xbox 360

New week, new batch of Famitsu Weekly Dead or Alive 4. Without Team Ninja it seems no one would know that Xbox 360 will be released in Japan in about one month. Scary.

Famitsu 885 scans

  • New Dead or Alive 4 scans - Famitsu 885 scans
  • New Dead or Alive 4 scans - Famitsu 885 scans
  • New Dead or Alive 4 scans - Famitsu 885 scans
jammy2049
jammy2049
Commented on 2005-11-19 18:31:01
The bottom left pic of the first one showing the river in the forest, that looks really good!

One thing I am puzzled about is the online lobby thing :P strange animals running around, i dont get it! (bottom half of 2nd scan)
In reply to
Slabs
Slabs
Commented on 2005-11-19 18:32:05
Very nice indeed, the Live mode looks fun aswell.
In reply to
Diz_
Diz_
Commented on 2005-11-19 18:33:55
uhh a new level nice, it looks very nice :D the forest/river damn :D
In reply to
vspectra06
vspectra06
Commented on 2005-11-19 18:38:49
That looks incredible.
In reply to
satoshi
satoshi
Commented on 2005-11-19 18:42:29
not so impressive....
In reply to
Denbowski
Denbowski
Commented on 2005-11-19 18:47:41
Sweeeeeeeet. I can't wait for this game.
In reply to
Turican
Turican
Commented on 2005-11-19 19:10:08
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
satoshi its the best on all systems

go back to ur ps3 cgi videos
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2005-11-19 19:11:16
Dammit! stop insulting other members!!
In reply to
satoshi
satoshi
Commented on 2005-11-19 19:11:47 In reply to Turican
Posted by Turican
satoshi its the best on all system

go back to ur ps3 cgi videos
i think the xbox360 can do much better,even as a first gen game....
In reply to
synce
synce
Commented on 2005-11-19 19:27:04 In reply to satoshi
Posted by satoshi
i think the xbox360 can do much better,even as a first gen game....
Satoshi's right. He's developed on both the PS3 and 360. He knows what he's talking about.</sarcasm>

Dude if you think this isn't next-gen, you're clueless. Check out the side-by-side comparison I made here ----> http://doalive-club.1up.com/
In reply to
Haloalldaylo
Haloalldaylo
Commented on 2005-11-19 19:43:05
What the heck does it say?
In reply to
synce
synce
Commented on 2005-11-19 19:46:07
It says "DOA4 IS GONNA ROCK!" =)
In reply to
satoshi
satoshi
Commented on 2005-11-19 19:52:24 In reply to synce
Posted by synce
Satoshi's right. He's developed on both the PS3 and 360. He knows what he's talking about.</sarcasm>

Dude if you think this isn't next-gen, you're clueless. Check out the side-by-side comparison I made here ----> http://doalive-club.1up.com/
sorry...but i m not refering to that particular environment ,that its quite good,,but to the chars models...
In reply to
f2hunter
f2hunter
Commented on 2005-11-19 20:00:43
Satoshi's IS right.

he is, i expect alot more from a so-called super console, ive seen Segas VF5 run in realtime (At the Sega's showing in the arcade convention ex) and it trumps all over DOA4, and (VF5) runs on less powerful hardware ..

Glad i havent pre-ordered a 360... its games are looking so-so... seen it all before ect,ect.
In reply to
Freniger
Freniger
Commented on 2005-11-19 20:08:38 In reply to f2hunter
That river level has got to be the most beautiful enviroment I have ever seen! Absolutely stunning.

I wish I could say the same for the character models though. Seriously, where the **** is my self shadowing!? This is next-gen dammit!
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2005-11-19 20:13:01 In reply to Freniger
Posted by Freniger
I wish I could say the same for the character models though. Seriously, where the **** is my self shadowing!? This is next-gen dammit!
I've come to the point where I sort of agree with this.
Although, the characters still look great.
In reply to
soosy
soosy
Commented on 2005-11-19 20:18:37
Hey is that the shopkeeper guy from Ninja Gaiden with Hitomi and Lei Fang?
In reply to
synce
synce
Commented on 2005-11-19 20:19:38
The characters have always been and always will be anime styled. You can't expect every game to have the same art direction or it'd be boring that way. For example, do you think a next-gen Katamari will feature realistic looking character faces and such? Any developer can grab a human model and scan his/her face into the game (which is what developers of Madden 2006 for the Xbox 360 have done) and apply skin textures. It's not hard to do and the 360 can handle it. Just don't expect Team Ninja to change the series art direction because of it.

If you want realistic character models, there's always sports games and such. The DOA series isn't supposed to look realistic. It's supposed to look beautiful, and it succeeds greatly.
In reply to
vspectra06
vspectra06
Commented on 2005-11-19 20:22:11 In reply to soosy
Posted by soosy
Hey is that the shopkeeper guy from Ninja Gaiden with Hitomi and Lei Fang?
Yes, it's Muramasa. I thought the guy would be dead by now. He was over 100 years old in NG. =P
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2005-11-19 20:25:58
I couldn't die with cleavage like that in my face.

Muramasa seems like a horndog. :D
In reply to
satoshi
satoshi
Commented on 2005-11-19 20:55:47 In reply to synce
Posted by synce
The characters have always been and always will be anime styled. You can't expect every game to have the same art direction or it'd be boring that way. For example, do you think a next-gen Katamari will feature realistic looking character faces and such? Any developer can grab a human model and scan his/her face into the game (which is what developers of Madden 2006 for the Xbox 360 have done) and apply skin textures. It's not hard to do and the 360 can handle it. Just don't expect Team Ninja to change the series art direction because of it.

If you want realistic character models, there's always sports games and such. The DOA series isn't supposed to look realistic. It's supposed to look beautiful, and it succeeds greatly.
the art excuse is weak...just look at doa cg....the kind of shaders used for those chars skin,are now feasible in real time....self shadowing,per pixel lighting,full scene motion blur....way more complex chars....everything is feasible...but probly,to have the game ready....they dropped the purpose of a whole different gfx engine...
damn....even the animation look the same as the previous doa game since doa2....
In reply to
f2hunter
f2hunter
Commented on 2005-11-19 21:37:56 In reply to satoshi
yep, animation is exactly the same, still does not match the animation of VF4 evo, nevermind VF5..

Notice how most parts of the clothes are 'stuck' to their bodies and the bits that are 'loose' dont even move in a realistic manner nor do they create individual shadows on the charators bodies..

When i saw VF5 in real time first thing i noticed was how awesome AKIRA's Gui moved.. seemed to move individually from his body and even casted realtime shadows on his body too.. it looked awesome.. crappy quality, but u can see the realtime clothes shadows : http://games.kikizo.com/media/virtuafighter5_sep05...
DOA4 dosent do this Kind of S$%t.. its still back in the last generation as far as charator models go..

Backgrounds do look nice tho.
In reply to
Kayin
Kayin
Commented on 2005-11-19 21:51:01
Animation is still the same? Have you even seen it running, let alone played it?

I do prefer the VF5 character models, even if the hit detection is off at present (given the few gameplay clips I've seen), but Doa currently seems to have better overall graphics.
In reply to
Beowulf
Beowulf
Commented on 2005-11-19 21:51:50
That forest level is amazing.
In reply to
synce
synce
Commented on 2005-11-19 21:56:40
Well, if you want to compare DOA4 to VF5, don't forget to mention that every VF5 arena is small and ring-out. On the other hand, the environments in DOA4 are huge, interactive, and multi-tiered. I think VF5 looks like shit compared to DOA4. It's purely subjective. I find environments much more appealing that characters personally!
In reply to
About the game
Platform
X360
Published by
Tecmo
Developed by
Team Ninja
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