We don't know about you, but so far, we've had quite a terrible spring in France. As a result, the release of Lollipop Chainsaw might bring us the little sunshine we've been missing for so long. Suda51's new title will clearly not appeal to everyone, but it is unsurprisingly over the top. With colorful characters and a whole lot of Japanese humor, this is typically the sort of game that people will either love or hate. Here are a few gameplay videos of the Xbox 360 version.
All comments (18)
I like the comic style, and looks like it could be funny in spots, but I need a lot more than that to get me interested in a game. Then again, I'm not a huge fan of button masher combat games, so maybe it's just a genre thing...
It would also have been cool if they had included a Kinect option for the chainsaw so that you control the game in general with the joypad (and while sitting down, unless you want to stand up as that would be optional too) like moving around, jumping and the non-chainsaw attacks but Kinect tracks your arms so you could swing the chainsaw with 1:1 control. (While still holding the joypad.)
Edit: Actually, after watching the videos again, Kinect control for the chainsaw would probably be better with 1:1 + augmented animation and a few gestures for the more special moves, like Kinect Star Wars, rather than just pure 1:1 as it would look better.
Sure taste is subjective, but I just don't see spending $60 to mash x 10,000 times to watch zombies disappear. 20 years ago this might have cut it, but I like to think that games have evolved since then. Maybe there is something I am missing about this game though, so feel free to let me know what interests you about it. I haven't researched it other than watching a few quick vids.
Honestly, a game like Dead Island, despite all its flaws, had a lot more going for it than this. Better graphics, a huge open world, semi-scary gameplay, great physics, bodies that don't dissapear, weapon crafting and skill systems, tons of side missions, variety of environments, different ways to tackle situations etc etc....I know they are different styles of games, but they both have zombies, and lollipop feels cheaper in every way.
Try to rent it or dont bother. It'll be a tenner in a months time, but i'd still consider that too high an asking price.
Oh, and Dead Island indeed seems like AAA title compared to Lollipop Chainsaw. :0
Sure taste is subjective, but I just don't see spending $60 to mash x 10,000 times to watch zombies disappear. 20 years ago this might have cut it, but I like to think that games have evolved since then. Maybe there is something I am missing about this game though, so feel free to let me know what interests you about it. I haven't researched it other than watching a few quick vids.
Honestly, a game like Dead Island, despite all its flaws, had a lot more going for it than this. Better graphics, a huge open world, semi-scary gameplay, great physics, bodies that don't dissapear, weapon crafting and skill systems, tons of side missions, variety of environments, different ways to tackle situations etc etc....I know they are different styles of games, but they both have zombies, and lollipop feels cheaper in every way.
I don't know why you compared Lollipop Chainsaw to Dead Island. At least compare LC to something more similar like Dead Rising, your complaints would be more valid. And not every game can be totally unique, if you only play games that are totally unique then you must have only played a dozen or 2 in your lifetime.
I love the best graphics posiible (although there's nothing really wrong with Lollipop Chainsaw's graphics for the type of game it is and the cartoony style they were going for, I wasn't expecting total photorealism, lol!) and for some games to have huge open worlds, semi-scary gameplay (were you honestly expecting Lollipop Chainsaw to be scary? LMAO!), great physics, bodies that don't dissapear, weapon crafting and skill systems, tons of side missions, variety of environments (I haven't seen enough of Lollipop Chainsaw but most games like it do have a variety of environments, in fact most games in general do), different ways to tackle situations (although I would say that a variety of combos at least half ticks that box) and other deep gameplay like that but not EVERY single game to be like that! In fact I prefer it to be the minority because not only is there only so much time to play huge games like that but how much fun active gameplay do most if not all games like that have? A lot of times many people want to play a game with immediate and constant fun active gameplay. I'll give you an example of what I'm talking about (and make a new paragraph so it's easier to read):
Now I love Red Dead Redemption so this isn't a criticism at all but it is fact. Here's a typical scenario from the game, you get given a mission, there are a gang of bad guys hidng out at location X that you have to find and kill except for the leader who is wanted dead or alive but you get a bigger bounty if you capture him alive. So you get on your horse and head out of town to the location which is on the other side of the map, miles away. Now you're just moving forward and left or right a bit to follow the road or take shortcuts so are not really taking part in any fun active gameplay. Gallop, gallop, gallop. Nice scenery and music, which is good as you could get bored if it wasn't so atmospheric. Gallop, gallop, gallop. A couple of minutes later: Oh look, there's a poor girl whose wagon has crashed. Shall I help her out? (Don't worry, I know the trick, I've done this a few times before.) Ride up cautiously, pull rifle out, take down the hiding bandits and loot their bodies then hogtie the girl and put her on the horse, ride up a hill in the distance and let her go in the middle of nowhere for a laugh, lol! (So that's about a minute or so of fun active gameplay.) Anyway, back on the trail. Gallop, gallop, gallop for another few minutes. Spot the gang's hide out and ride close but out of sight then stealthily make my way behind cover before starting the shootout. A minute or 2 later I've killed them all except the leader who I chase on the horse, lasso, get off the horse and hogtie him then put him on the horse, get on the horse and start riding back. Gallop, gallop, gallop for a few minutes. Oh look, there's a racoon, I want some more racoon skin so I pull out the rifle, aim, shoot, get off the horse, walk over to the dead racoon and skin it then see a flower I need so I walk over and pick that. I'm a little way from the horse now so I whistle to call it over, get on it and start riding again. Gallop, gallop, gallop. A minute or 2 later I see the town, just a few more seconds riding. Gallop, gallop, gallop. Stop and tie up my horse in front of the jail and hand over my prisoner to the Sheriff to collect the bounty and progress the story.
So that's about 5 minutes of fun active gameplay in 10 - 15 minutes or more of playtime. Now compare that to a game like Lollipop Chainsaw, you probably get at least 9 minutes or even more of fun active gameplay per 10 minutes of playtime. So even if the game is only 4 to 5 hours long (according to what I've read) you still get a lot of fun active gameplay out of it as it's 90%+ of the game (not counting any cutscenes) compared to maybe 50%, or possibly even less, of a game like Red Dead Redemption. (Admittedly I'm comparing it to just playing Red Dead Redemption through though and not including multiplayer and just free-roaming the land hunting and fighting random bandits including catching bounties from the random wanted posters that appear if you feel like doing that whenever. But you can't go too far into those sorts of comparisons otherwise someone could say you could play a multiplayer 1-on-1 beat-em-up forever or a game with randomly generating levels and enemies forever and never play anything else.) So the cost per fun active gameplay ratio for a game like Lollipop Chainsaw isn't bad, plus it's more immediate and constant. If you like the game obviously. I've always loved (good) scrolling beat-em-up/hack & slash games personally. I wish they'd make another Buffy The Vampire Slayer (from whom Lollipop Chainsaw has obviously taken some inspiration from) game like the 2 on the original Xbox. You might like them, if you haven't played them already, as they've got more depth than the average beat-em-up. They're like adventure beat-em-ups with a little Tomb Raider-ing & Resident Evil/Silent Hill-ing (light RPG-ing with collecting, puzzles & powering-up). They're really great games, not licensed shovelware.
It took me 7h to reach chapter 5 on normal, so probably will finish in 8 hours. It will shorten on a second play, when I'll skip movies.
Considering that I love this game horrible style and humor I can turn a blind eye on not-so-great gameplay. Will finish game second time for sure.