RoboCop: Rogue City will finally be available in two days but since we were sent early codes yesterday, we can share the following two videos showing the PlayStation 5 and PC versions. The PC used for capture was equiped with a (now) mid-range GPU (RTX 2080 Ti) and cpu (i9 9900k). Enjoy the footage and don't hesitate to leave us a comment to encourage the team or tell us about your thoughts concerning the game.
As usual with current gen games, two graphics modes are available. The Quality mode prioritizes resolution over framerate, which means you get better image quality provided you don't mind playing the game at 30 frames per second. Considering the fact that RoboCop is both heavy and slow, it works pretty well at 30 so it will be a matter of taste. As far as we've seen, the Quality mode seems rather steady. The Performance mode goes up to 60 fps but we've seen drops in heavier scenes/ Moreovoer, image quality takes a bit of a hit. That said, it's still a viable option if you prefer higher framerate and gameplay precision. The major problem we've seen on PS5 is to be found in cutscenes. For some reason, at each camera cut, the first image can never display the characters completely, as only a few pixels can be briefly seen. We're showing it in our screenshots so you can see it clearly, but even though it's pretty quick when playing, you can definitely spot the pixelated images. It should be fixable with a patch so let's hope it can be done quickly as it has an impact on immersion. We don't know if the Xbox version is touched by the same issue but it's likely it is.