We spent almost two hours telling you about Assassin's Creed: Syndicate tonight and if you missed it and you are interested in the game, you can now watch the full replay. Just be patient for the stream. Good night and good luck!
That answer to the random jump to the left or right question was exactly what I wanted to know. So many times I have been mid-chase or mid jump and the character decides while sprinting to jump off the building and not straight.
If you guys release some PC videos of this, I might just end up getting it. Something about games in the Victorian era grab me.
Clean? it looks empty to me (compared to Unity's Paris).. Is it true that Syndicate has almost no buildings you can go into? If that is the case then this game is the downgrade I feared after Unity.. Part of why I liked Unity so much because it felt alive with big crowds etc and I could finally go into more buildings.. Now they took all of that away in Syndicate, that's a very big immersive downgrade to me.. And immersion is probably the most important thing for me in this type of game..
And yeah I know, Unity had a few performance problems as a cutting edge game, it was pushing hardware to the limit, but it ran fine on my PC after a few patches.. Granted I'm using very highend hardware (980Ti), but it does run fine at 60+ fps at 1440p with high settings.. Game tech should move foward, not backwards imho.. I hoped they would optimize and move on from where Unity left of in terms of their tech, but instead they just downgraded it to "fix" performance for consoles and lesser PC hardware.. Obviously I'm dissapointed!
I will now most likely just skip Syndicate.. Some other new big games to play next month anyway..
I think what the problem is with the lighting, is that it doesnt stretch as far as it did in Unity.
As in, in Unity, you could see for what seemed like miles and miles, with no fog, or deceptive rendering techniques.
This seems to be very foggy in the not too distant...distance? lol.
Oh, and actually, the very last patch they added to Unity looked like it cut down on draw distance in comparison to the first 2-3 patches. They didnt optimize it when they patched it for performance. Once they released the first couple patches and realized they couldnt get it right, they started swapping assets in areas, and cutting down on LOD.
My ''tester'' version with 1.3 patch ran better than the retail copy fully patched. Lol.
Loakum
@Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood
@Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum
*takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood
@reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
reneyvane
Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)
CraCra
Y a un souci sur les forums ? (8 Weeks ago)
nostradamus
very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood
Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood
GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood
For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood
More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood
We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood
Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (11)
I would have hopped it looks a lot more industrial & darker with thick oily black smoke in the air.
Are frame-drops in the game or can they be from somewhere in the recording/encoding chain?
If you guys release some PC videos of this, I might just end up getting it. Something about games in the Victorian era grab me.
And yeah I know, Unity had a few performance problems as a cutting edge game, it was pushing hardware to the limit, but it ran fine on my PC after a few patches.. Granted I'm using very highend hardware (980Ti), but it does run fine at 60+ fps at 1440p with high settings.. Game tech should move foward, not backwards imho.. I hoped they would optimize and move on from where Unity left of in terms of their tech, but instead they just downgraded it to "fix" performance for consoles and lesser PC hardware.. Obviously I'm dissapointed!
I will now most likely just skip Syndicate.. Some other new big games to play next month anyway..
Do you get many viewers on your Twitch streams?
Also I think it's crazy you do a FR one and then follow with an ENG one. Crazy in a good way :)
I have now followed you on Twitch, hope to catch the next one live.
As in, in Unity, you could see for what seemed like miles and miles, with no fog, or deceptive rendering techniques.
This seems to be very foggy in the not too distant...distance? lol.
Oh, and actually, the very last patch they added to Unity looked like it cut down on draw distance in comparison to the first 2-3 patches. They didnt optimize it when they patched it for performance. Once they released the first couple patches and realized they couldnt get it right, they started swapping assets in areas, and cutting down on LOD.
My ''tester'' version with 1.3 patch ran better than the retail copy fully patched. Lol.