Before the Star Wars: Battlefront II scandal, EA had already implemented forced grinding and loot boxes in Need for Speed Payback, which logically had an impact on the game's pace. It's not a bad title, but it doesn't really bring anything new to the table and its world is not as appealing as, say, the maps of the Forza Horizon series or even The Crew. The PC version could probably use a little more polish, as there is just as much pop-in as on Xbox One X, and playing in ultra above 1080p with our GTX 1080 seems to cause regular frame drops. Check out our videos and tell us what you think.
All comments (12)
EuroGamer - Need for Speed Payback review - Sin city.
"There's an element of levelling up your car, though progression is slow and matched to an unsatisfying card collection game that makes little sense. You could always speed things up by buying a loot box, of course, which may well contain in-game currency."
"Its open world is a little too vast, its events too thinly spread and the sense of progression is slow enough to make it all feel like an absolute slog. There's vehicle customisation here - enabled, performance-wise, by a card system that's been sloppily and unwisely appropriated from the world of mobile, while cosmetic enhancements are now locked until you've managed a number of in-game achievements - but it takes an age to achieve anything, and well over half a dozen hours until your garage begins to flourish. Latter events require a soulless grind, and given the presence of loot boxes and microtransactions it's easy to be cynical of why exactly your progress feels wilfully stunted."
http://www.eurogamer.net/articles/2017-11-08-need-...
PS. Reposted for visibility and awareness.
I'm looking forward to more Indie mid-tier games a`la Hellblade from now on. Most of the "AAA" is just overpriced mobile games with sleek visuals for the dumb masses.
But yea screw EA... Also ubisoft is kinda shity ....
Lets support indi games more