Here are finally a bunch of DiRT 4 videos that we could not share any sooner as we were only sent a PS4 code yesterday. We also have a PC version, but strangely enough, contrary to some of the US reviewers we've seen playing on this platform, it will not be unlocked before the game is officially available in Europe on Friday. To see if the disappointing visuals of the PS4 Pro version we have captured are much better on PC, you will have to be a bit more patient and we are sorry about that. We can't give you our impressions on the driving sensations with a wheel either because the only wheel we have works on pc, not on PS4. What we can say though is that the driving model seems to be much more arcadey than in DiRT Rally, even when you deactivate all the available assists. The previous game, which was meant to be more realistic, was actually more demanding with all assists than this fourth installment is with none.
Update: 6 videos added, showing a more powerful car, which actually makes gameplay more interesting.
All comments (20)
when are you put ps4 pro gameplay video?!
we're waiting
but,your video are 1080p
Either way, the reason I asked INDIGO if he/she had played Dirt: Rally on PS4 or PC was because some developers change the difficulty according with the target audience, more difficult on PC and less difficult on consoles. So maybe that's what happened.
Either way, the reason I asked INDIGO if he/she had played Dirt: Rally on PS4 or PC was because some developers change the difficulty according with the target audience, more difficult on PC and less difficult on consoles. So maybe that's what happened.
I'm preparing PC videos and gameplay is the carbon copy of the PS4 version. As far as I can remember, the console version of DiRt Rally was just as hard as its PC counterpart.
As I've said before I hope Dirt Rally 2 can take advantage of some of the technical improvements I assume they've made in this game.
Every review I've read says that in Simulation mode, it is the same physics as Dirt Rally, with improved tyre simulation and something about the chassis physics... can't quite remember, but all of them say it's Dirt Rally physics with some subtle improvements (from a Sim perspective)
One example of the (many) negative reviews:
If you're a sim racer with a nice racing rig and you enjoyed Dirt Rally a lot (as I did) then be prepared for a huge disappointment in the physics department. You may have heard that you can now select between a gamer handling mode and the sim handling mode. Of course, I went straight for the sim mode, all assists off.
The problem immediately becomes apparent when you start a rally - even in sim mode, the levels of grip are highly exagerrated to the point where even the RWD vehicles require extreme control inputs to induce controllable slides. The worst of this is represented in the gravel/dirt stages (Australia, Wales, MIchigan and Sweden.) For some reason the gravel is just hyper-grippy. For example, while trying the Group A Subaru, a nice 4 wheel drift around a hairpin (which works brilliantly in Dirt Rally) results in the car "digging in" immediately and setting you up for a brief oversteer followed by heavy understeer. In many cases a handbrake input would start a slide but then the car would bog down almost to a *stop* before taking off again.
The tarmac physics (only the Spain rally is tarmac) are a little better, and in *some* ways an improvement over Dirt Rally. The cars feel a little more communicative through FFB and react slightly more naturally to things like weight transfer. However, the grip levels are a little too high once again, requiring relatively heavy and sudden inputs to induce a controllable oversteer or drift in most cars. It's not as much of a mess as gravel is, though.
The game is also quite a bit more demanding graphically on your CPU/GPU than Dirt Rally. At Ultra settings, my 980 Ti + 3570k @ 4.6ghz running a 1440p Gsync display gets down into the 40s at times in Wales, where the dense forest seems to be a FPS hitter. If I drop down to high it's much better. I don't necessarily count this against the game since it still looks pretty good at High settings, and presumably there's room to grow as newer and better GPUs come out.
I know racing sim physics is always a point of contention among sim racing enthusiasts. I've already seen people saying things like "well, it's just different, give it time." In Dirt 4 though, I can say without question the physics model (which was pretty darn good in Dirt Rally) has taken a SERIOUS down turn here. As such I can only leave a negative feedback for now, until such time as Codies takes another crack at it.
Thanks for sharing. I'm definitely going to pick it up as my main issue with rally games has been addressed (My Stage, no more learning stages back to front which is not very rally-like), but will be more wary of expectations now...