Far Cry 3 is clearly the last big release of this year so we couldn't fail to deliver a bunch of gameplay videos for you guys. We'll start with the 360 version but we should be able to add some PC footage by tomorrow if things go according to plan. As you'll see, this third installment is quite demanding for 7-year-old consoles, so don't be surprised to see a lot of aliasing, tearing issues and, maybe more importantly, rather low framerate (though it does not seem to drop). On PC, you will need a very good rig to be able to run the game in the highest settings, but even on high there can be occasional slowdowns with a GTX 670 (limited by a 2.67Ghz CPU). Many say that the game looks amazing but we don't think it looks that impressive compared to other games. Maybe we've gotten hard to please, you tell us.
Update 3: 9 PC images added.
All comments (83)
this year was the year of creative games and next year is gonna be the year of the most visually beautiful games
and FarCry3 is the line between and you've gotta cross it !
Reading the translated French page, you seem to be more interested in AC 3's landscapes but to me old America looks really flat especially the ciites. The only part interesting was the snow, but I just like snow.
To be honest, the framerate of the console version gave me a bad headache.
Watched the Environments video - really bad performance, frame rate and tearing are worse than FC2 (360). :/
http://ps360.ldblog.jp/archives/53842150.html
that crap can cut wood.
Watched the Environments video - really bad performance, frame rate and tearing are worse than FC2 (360). :/
Both console games are capped at 30fps, but unfortunately the only way they can achieve this is by turning off v-lock altogether. Both versions have pretty bad screen-tear 'episodes' and frame-rate - weirdly - takes a big hit on internal scenes. However, 360 gets closer to maintaining 30fps, with a 10-to-15 per cent performance advantage over PS3 in challenging, like-for-like scenes.
Screen-tear is the big dividing factor here, though. In our collection of test scenes, 360 on average typically tore less than 10 per cent of the console's 60Hz output - fewer than six torn frames in a second, as an average. On PS3, that zooms right up to 30 per cent, 20 torn frames. In the worst case scenario we measured, we saw screen-tear at 14 per cent on Xbox 360... a figure that ballooned all the way up to 43 per cent on the same video from PS3.
If bad consoles versions is your main issue it has nothing to do with them getting old, but never being up to pc standards. you should've asked for new hardware almost after they came out.
http://ps360.ldblog.jp/archives/53842150.html
that crap can cut wood.
Farcry 3 looks nice looking and all that, but the only thing thats got it back on my radar are th glowing reviews about how it handles its story.
Also, its about time border lines made a come back, they were all the rage back in the ps1 days. I guess its like all nastalgia though..its never as good when you go back
http://www.gtaforums.com/index.php?showtopic=53602...