Silent Hill: Downpour has already been released in North America but Europeans will only get their hands on this new installment developed by Vatra Games next week. Despite some unexplainable technical issues which will clearly keep some players away from it, this new episode in the series is quite promising in terms of atmosphere. Sure, when playing Downpour, we did not feel the agonizing sense of fear and unease the first three games conveyed, but it nonetheless has its moments and if you can get passed the terrible framerate, you will discover a game in which sadness and horror go hand in hand. The story will keep you interested until the end and it will take you around 10 hours or so to complete - provided you try to complete a few of the game's optional side quests. A game definitely worth trying if Homecoming was a disappointment to you.
All comments (12)
Commented on 2012-03-22 08:28:10
Commented on 2012-03-22 11:41:57Not interested then, seems horror games have gone the same way as horror movies :(
Commented on 2012-03-22 12:17:51 In reply to aphex187If you play at night, you probably will need a break once in a while. The thing is I don't feel as traumatized as I was when I played the first three games. But then again, I got older. :)
Commented on 2012-03-22 12:40:44 In reply to aphex187Not interested then, seems horror games have gone the same way as horror movies :(
Commented on 2012-03-22 12:45:56On topic - Downpour is not worth even rental/second hand buy. Not only the atmosphere is different, but enemy design is awful and the game runs like a slog. -_-
Commented on 2012-03-22 13:01:25 In reply to SethSH lost it's "fear factor" after the first becasue i got used to it. by the second game, as great as it was as a whole, it was much more about the world and characters then the "horror". from what i hear downpour retain those elements. it's got the exploration, story, characters, history...it just lacks the horror...but then it hasnt had it for years anyway....kind of a non-issue.
Commented on 2012-03-22 13:05:08I agree about other games like Dead Space, RE tho.
Commented on 2012-03-22 14:05:17
Commented on 2012-03-22 15:07:53
Commented on 2012-03-22 16:12:43
Commented on 2012-03-22 22:21:14 In reply to synce
Commented on 2012-04-01 08:22:51Seriously, Designers need to stop forcing players to do things that they wouldn't normally do, without any rhyme or reason. If there was set-up, where I understood this guy to be a pedophile or something, I'd understand. And I don't care if that's revealed later (dunno, just saying), the way it's presented here is just shit. Forcing me to slash an innocent (as innocent as any prisoner is, but hell... I dunno... he could be in there for traffic tickets), is bullshit.
PASS.