Unreal Engine 4 is not always easy to game, especially on consoles, and the Xbox One X version of Assetto Corsa Competizione is living proof of that. For some reason, the game's frame rate isn't locked at 30 so it varies just above, making the whole experience very stuttery. We have also seen what we believe are frame pacing issues, which add to the overall impression that the game regularly stutters. It's a shame really, because the developers at Kuni Simulazione have proven they are very capable when it comes to creating a very realistic physics engine. It's true the PC version isn't perfectly optimized either, but we were hoping for something much more stable on Xbox One X, even more so as it seems that the PS4 and PS4 Pro versions actually run smoother overall. To make matters worse, wheel implementation is not fully convincing on Microsoft's console, while it works well on Sony's and on PC obviously (where it's actually one of the best, if not the best). Let's hope the dev team can fix the most serious performance issues real soon so everyone can enjoy this excellent sim racer.
All comments (5)
It's a fundamental design flaw of the Unreal engine, even on PC's with massively more powerful CPU's & SSD's, Unreal Engine based games can still have stuttering, when streaming in new assets.
..probably why Epic are breathing a huge sigh of relief for the new consoles & their custom SSD's, otherwise we'd probably have another 6-7yrs of stuttering Unreal Engine games.