Sega just announced that Outrun 2006: Coast to Coast is under development for Xbox and will be released by the end of March. The game support online-play for up to six players and includes maps from both Outrun 2 and Outrun 2 SP. First Xbox images inside.
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All comments (21)
PS: Before anyone makes a fool out of themselves, this is an X-Box game, look at the logo.
-Rolling Start-
not 360 so dont look at my first post....its not really there..ok heehee
Think of XBLA as Microsoft's version of the portable gaming market (as it is tertiary to their main $60 a pop game market). By comparison, GBA game cartridge sizes were limited to less than 10MB and they were able to get some really huge RPGs, adventure games and side-scrollers in that amount of space. Mind you the resolution was only QVGA and all the graphics were in 2D, but even still 64MB (or even 50MB) is size enough to render any of those games at full VGA (~480p) and then allow the scaler inside the X360 (the scaler that was used to scale PGR3 to HD) to scale the games to 720p and suddenly we are getting 30 hour RPGs (ie. the size of something like Golden Sun) on XBLA. So it's really not a bad thing, it's just devs have to finally get off their butts and make it a reality.
Concerning my stand on Outrun. I know some people are bound to be upset that Outrun: Coast to Coast is not coming to X360 (understandably so), I am not one of those people. With SEGA releasing this game for (now confirmed) PS2, PSP and Xbox, it seems they are bound and determined to properly resurrect the franchise, which is an awesome things for fans. I'd much rather patiently wait for them to build a next-generation version from the ground up (Outrun 3?), utilizing absolutely none of the code from the current versions, that will take full advantage of next-gen hardware, than to make quick ports of these to X360 and wind up having to pay $60 for what Xbox is going to get for about $20. The X360 already has more than enough of last-gen's games on it than it needs (Gun, Tony Hawk, etc.). It's beginning to make Kuturagi's statement about it being "Xbox 1.5" seem like a reality. The less of that we have running about the place, the better. Who wouldn't want to see what the Outrun series would look like running full-tilt in true next generation glory?
All that being stated, I would also LOVE to see this game (as well as Outrun 2) make the X360's backward compatibility list this spring. As gorgeous as Coast to Coast will be on Xbox (the arcade version was based on X1 hardware), it will be all the better receiving the upscan to 720p by being on the X360 BC list.
As for Daytona and VO, it would be very nice, especially Daytona. We'll have to see what happens. Of course, along with an appearance by either game on XBLA, I'd also love to see a proper update for next-gen of both game franchises. AM2 has always been able to do some of the most marvelous things with hardware, it'd be nice to finally see what they can do with all the next-gen hardware. Daytona 3 should be the posterchild for next-gen racers.
Even though it introduced so many inventions, I didn't find myself playing it for very long.
All in all though, it's an obvious direction for the OutRun franchise.
The original was always about beating time to get to the new environment, eventually getting yourself to the end of the map one way or the other, and less about pure racing competition.
Kept the price down though! :)
(I do appreciate what they are doing with it though... it sets itself apart)
Its a arcade racer, but indeed, it had no lasting appeal.
And in times of pgr 3, it dont want to play xbox 1 racers anymore.
I will tell you what I would love to see. I'd like to see (Sumo Digital, whom I assume is handling the port) to get real creative and create co-operative missions (via Xbox Live) as part of the mission mode challenges. I am not sure exactly what type of missions or the best way to handle them, but it would be nice to see a battery of missions included that you had to play with friends, as a team to actually complete.
I don't know about everyone else, but I find team games and cooperative games to be so much fun. Some of the most fun that I have had in years have been playing "team-something" over XBL. Great examples have been the Team Wild Chicken mode in Crimson Skies or the co-op mode in Full Spectrum Warrior. Both games are awesome games in their own right as a single-play experience, but when you jump online and take some friends with you on the ride, both games become x10 more fun.
I highly doubt we'll see anything like that in Coast to Coast, but with some luck, they'll have something like that in their minds when they sit down to work on the next-gen Outruns.
unfettered, no way the 64mb limit is any good. and man seriously scaling & stretching gba res(which is actually less than qvga) to 720p is absolutley horrible which is why scaling in that magnitude isn't done in any 360 stuff(xbla) and will never..even 480p. if it looked good, then all games would be rendered at 480p or whatever for more power/performance and then would have the scaler bring it up...just not good. also the games in BC mode don't just get scaled from their original mode, but rendered out to 720p, like setting an emulator on pc to higher resolutions.
also i can see bigger games like that world basketball arcade game using the unreal engine occupying close if not more than 64mb. game assets are getting bigger since people expect good sound, high res textures and the like. i'm not saying a lot can't be done within the size limit, but it probably just isn't a good thing. it sure means there can't be much if any fmv use.
who would want to buy multiple memory cards at $40 each that can hold maybe one live arcade game on top of game saves and various things when the harddrive(yeah, expensive) is clearly better for holding multiple xbla games? i wouldn't recommend to the Core to anyone that plans to download anything from the marketplace.