Konami released this video interview of Hideo Kojima and the members of Platinum games who are in charge of developing Metal Gear Rising: Revengeance. If you are not fluent in Japanese don't worry, the video is subtitled in English.
Update: Extended trailer added.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
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Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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All comments (37)
The only thing that was really new and eye catching
I want this game now!
Kojima oversees. With a emphasis on ''oversees'' everything is still linked to the universe and is in check. (incl.story and cutscenes)
So by control they mean it has to go through Kojima and he has to give it greenlight. If it's not fitting, he will tell platinumgames to change this or that.
So to make clear: Everything is created. As in literally created by the hands of platinumgames. Kojima and his team make sure that nothing is done to the game, that doesn't fit with their vision.
Its confusing I know.
Kojima is letting Platinum make whatever they want with it, thats why its changed from MGS2-MGS4 to after MGS4.
Also the story is written by the same dude that wrote the first concept.
This is from the podcast (interview with Kojima) first released with the announcement:
--- They gave the previous plot to Platinum, but Platinum ended up asking to write it all again from scratch. Therefore, it went from between MGS 2 and 4, to after MGS4. Writing the script took 2 months (instead of 10 months with the previous failed project). ---
So yes I agree they have the freedom, thats my whole point. Alotsa people think that Kojima Prod. is developing this game. But freedom also ment that they had to rewrite the story.
So no the story is not written by the one who wrote it first but by Platinumgames.
The only thing brought over from the old Rising is the "cutting" and even that got a different spin from platinumgames (another quote):
--- They were playing a demo of the game during the podcast, and they said Platinum added a gameplay element. Since you can cut anything, thy added something that would allow you to enjoy the "taste" of that freedom (??? Drink or eat the enemies???)---
Platinum asked him/Kojima to do that because the other story was restricting lots of things, gameplay being one of them.
Being asked to write a different story by Platinum is not t he same as being written by Platinum themselves, thats my point, story is by Kojima staff still.
Unless I watched something completly different and you know something I don't lol.
Ur correct sir! I stand corrected. Platinum asked THEM to change it.
I read the text so many times and I see now that I read that part wrong.
Even in my previous comment above, it says so!!!
I quote my quote: They gave the previous plot to Platinum, but Platinum ended up ASKING <--- to write it all again from scratch
Sorry IRAIPT0IR u were right!!
*stands in the corner and puts on "Im stupid hat".
There!! haha
You can call me just Raptor, is easier.
Typing IRAIPT0IR can be tough sometimes :P
Raptor it is.
Typing IRAIPT0IR can be tough sometimes :P
Raptor it is.
So who elso is looking forward to running, car hopping and sliding and running up walls to side flipping and cutting people while you land??
So who elso is looking forward to running, car hopping and sliding and running up walls to side flipping and cutting people while you land??
Over the top stuff :P
Oh MG Rising...right, I am definitely looking forward to it, more than NG3 tbh.
But considering we dont know when its out, I have wont think about this game much.
But imagine how hard it would be to not just model the outside but also the inside of a detailed model. That aspect of the game seems to have been downplayed now.