As our first outing with our new GTX 970 SLI setup, we pushed Project CARS all up to 4k unsing Nvidia DSR. The settings are the same as our previous videos, with the exception of MSAA which was disabled. Downsampling from such a high resolution allows us to eliminate most traces of aliasing, proudcing a smoother more realistic image. You can see for yourself by comparing our re-recording of a Brands Hatch replay in 4k against our original 1080p capture. Of course, the performance is impacted a bit by the high resolution but, thanks to SLI, it isn't too far off from what we were seeing on a single 970 at 1080p with MSAA.
All comments (6)
And I share your pain MinorDespera. I share your pain...
To be honest, i've never understood why we havent been able to do this (DSR) in the past.
@ minor and bubble--Once we get affordable 4k TVs, there will be affordable GPUs to render on them. The new AMD R 390x has stacked High Bandwidth Memory, with a 1024-bit bus. Thats your ticket to 4K+ gaming right there. Once that GPU drops with that insane bus width, it will be the top AMD card for like a year, and then the R 4xx series will probably all have high GB counts, and large bus interfaces, which means affordable 4k+ gaming.
Shit, after seeing what AMD has planned, nVidia better deliver something even better--and i think they will. So who knows, there could possibly be a cheaper nVidia card sometime this year that beats out, or performs closely to the R 390x.
Thats our ticket right there.
You can super sample the shit out of things w/ Nvidia inspector (on the Nvidia side).. sometimes with better results than DSR too. You can down sample w/o the additional algorithms w/ some utilities.
You've been able to do this for a long time :D
Are there any legitimate benchmarks (or specifications) for the 390X yet? I'm not swallowing that hype wholesale.