Monolith just sent us these two news videos of Project Origin, the first one showing the powered armor in action and commented by the game's designer, and the second one some quite detailed environments. Nice to see it's not just a F.E.A.R. with new levels!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
Game has some cool action going for it though, just don't like the slow-mo. I know it's part of this game, but I can't stand it. It's just way too overused in this game and the main issue I have with it is that in most situations...you're going to need it. It's barely optional.
There's actually a story connection to the slow-mo too though...
I like to just play through the campaign without too much hassle/annoyances. A la Half-Life. It's the lack of pacing that ruined the COD4 SP campaign for me. All too often you'd be hanging around killing enemies, just to have more and more and more (!) spawn on you. Absolutely horrible pacing (expecially when considering how awesome the MP pacing is).
Sadly it seems the game is being designed with the average console gamer in mind and not the original PC fanbase :(
environments are really upgraded. but i wonder series' signature particle effect with slo-mo does maintain its strength as the same before?
Yes, many console conversions of PC games have simplified interfaces and control schemes.. but I don't see how the inclusion of a mech somehow implies that it's "dumbed down" for the console audience. Hell, Call of Duty has inherited more from its console conversions than Project Origin will, and it's still the best new FPS on the platform (PC). It amazes me that people are still hung up on the environments--there are several FPS that didn't catch this much hell for their settings that took place in one single environment--give FEAR a damn break!
I expect this game to continue in the tradition of the first FEAR.. and only hope that they've enhanced the narrative quite a bit. The story in FEAR was excellent, but they made next to no attempt to actually tell that story to the player.
I'm hoping that your supernatural abilities are enhanced further than bullet time in this game, considering the revelations about your characters origin from the first. But either way, I expect this to be one of the premier action shooters on the PC this year, and I really am not bothered one bit by the premise of console co-development.
We like kick ass explosions on the PC too.. and who knows, maybe the inclusion of mechs will inspire Shogo 2. I can dream, right?
Fallout 3 is easily one of my most anticipated games this year.. but action FPS it is not.
On the subject of Shogo, I didn't really like the game, it was such a stereotypical Westerner design take on anime games. A weeaboo designed game if you know what that means. It really lacked the 'feel' I would have gotten if it was designed by actual Japanese. Take note, I'm not saying their games are 'better' at all, in fact I think Japan is trailing these days, but it certainly has a different design aesthetic.