THQ and Volition released this new video of Red Faction 3: Guerilla showing their quite impressive physics and destruction engine in action.
Update: 720p version added.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (17)
I'm a little concerned by the open sandbox nature of this game though, history has proven that the environmental diversation/creativeness will suffer badly from this and the footage shown so far confirms this.
I know this takes place on Mars and by default is a little (understatement) barren...but in games, where virtually anything is possible and the imagination has a free pass, it's not a valid excuse. Here's for hoping!
2 years from now most new major games will have learned from this tech and it will be awesome. THIS is what I've been craving for so long. Epic (and others), I hope you take notes!
2 years from now most new major games will have learned from this tech and it will be awesome. THIS is what I've been craving for so long. Epic (and others), I hope you take notes!
The game with the BEST terrain deformation by far, and still so, is Treadmarks.
http://www.ldagames.com/treadmarks/
Its the only game ive ever seen where the terrain deformation actually makes a noticable difference. Drop a nuke and Bam, a real big crater. Drop a dirt bomb and Bam, a huge hill is formed launching any tanks there into the air.
Even just driving along normally forms small grooves. Which gets me thinking about the underrated new Sega Rally, also amazing deformations there.
Its so boring that in most games with terrain deformation, its so daaarn subtle that its hardly noticeable, World in Conflict is a good example of this.
If i drop a nuke on a mountain, i expect a large part of it to dissapear, not just have a 5m crater and a black decal applied.
I'm just hoping this could have better technology impact than what the first geomod games had. And from the look of it I think it will! (even considering the timeframe between the games)
A RTS game I played called Company of Heroes also uses physics that even affect gameplay.. For expample, if you have a squad of soldiers in a building, but they cannot cover a side of that building because it doesn't have any windows there you simply shoot a hole in the wall with anything you have that can do it (bazooka or tank etc), and then the soldiers inside will use that hole to shoot out of.. Very cool!
wait.. different titles for the same thing? o.O
I'm confused...
So in conclusion: it's the game that decides what engine the developpers will use.