The guys behind Red vs Blue (comedy show directed in the Halo engines since the first game) take benefit of the imminent availability of Halo 3's multiplayer beta and release a short special episode. If you don't have your 360 near you (what a shame !), here's a mirror.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (33)
"Help! I can't shoot anything with the sniper rifle!"
"Son, thats not a bug, you're just a lousy shot."
*oomph*
"How does this rate on the humiliation scale?"
The game looks f*cking awesome. I can't wait for the Single Player, thats where this game will shine!
"We get tear gas grenades in Halo 3?"
"I need to go update my blog"
overall tho i think it great, the spartan model looks like a real life action figure, it doesnt look like a real armour covered person. but as a life size action figure they got it dead on.
Some new fangled technology to make things awesome?
Some new fangled technology to make things awesome?
NOW! on with the chaos.
"Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene."
I think that means (almost) proper lighting (as opposed to lightmaps and such). Another name for it is "Skylighting". To me it makes those shots look solid, like it's all made of real stuff and not models. Hence the action figure comment.
J1M.
Some new fangled technology to make things awesome?
That Wiki is a bit complicated, though. Basically, it simulates real-world bounced lighting on shaded surfaces. It deals with radiosity and global illumination. Basically, that's why the new spartans look so damn good. Your eye naturally picks up the small subtleties, like bounced light, that we take for granted every day. Basically, when two polygonal surfaces are close, they will appear darker because of the simulated bounced light found in the ambient occlusion mapping. Typically, they bake the radiosity into the shaders so that the game engine doesn't have to render it in real-time. Blue Dragon uses this technique like CRAZY. I'm sure you've noticed it without knowing. It stands out like crazy in BD.
Put your thumb right above your desk. That dark "shadow" below it would be considered ambient occlusion in 3d, even though it's not actually a direct shadow from any light source.
NOW YOU KNOW! ;)
I've never liked any of the Halo games that much at all, IMO it was alot of hype, sure great A.I. from the enemy....but the environments were rather repetitive, don't say they were not...cause they definitely were.