To celebrate next week’s release, CI Games, has released the official launch trailer of Sniper: Ghost Warrior 2. The new trailer gives a closer look at what to expect from the game including some of the various mission types and real world locations, and the numerous ways players will be able to take down enemy targets using tactical sniper mechanics.
All comments (8)
Commented on 2013-03-08 11:45:50
Commented on 2013-03-08 13:18:08
Commented on 2013-03-08 13:32:24
Commented on 2013-03-08 15:32:42 In reply to HR2
Commented on 2013-03-08 16:36:18 In reply to krisqnow it becomes just a little bit harder for those guys to trust the second one
I'm interested though..to some extent !
Commented on 2013-03-08 19:16:25 In reply to SplitTongue
Commented on 2013-03-14 10:34:43 In reply to SplitTongueThat being said, it's far from rule number one. Rule number one for a hide is contrasting with the interior of the hide. If firing through a windows, you might use a dark mesh to make the room look dark from a distance, while allowing you to see and fire out of the window. This alleviates issues with shadows causing contrast.
Snipers are trained to look for things like exposed parts of rifles when counter sniping, so anything being exposed is a problem. A good sniper will be able to spot that kind of stuff if they sweep over the area.