During its SXSW panel, SEGA revealed Sonic Forces with a gameplay first look. Catch the glimpse inside in good quality. The game is slated to release this Holiday on PS4, Xbox One, Switch and PC.
SEGA seems to still have not learnt that linearity is killing the modern Sonic franchise.
I get the reasoning behind it. To implement Sonic's super speed without controls and camera becoming so chaotic, you need a racer-style gameplay. But that just takes away the fundamental element of a Sonic game - the platforming. Instead all you do is control Sonic shifting to the left or to the right as he goes forward continuously.
Ironically, Sonic 2006 is the title SEGA almost got it right (even though it turned out catastrophic). The Sonic stages had a generally balanced combination of super-speed sections and traditional platforming segments. The level design was actually decent. What made Sonic 2006 a terrible game were the bad animations, bad controls, bad camera, loads of technical hiccups, constant loading times and all the non-Sonic levels.
There's a reason why loads of Sonic fans are calling for the return of 2D Sonic games. That's because the 2D Sonic games were perfect in how they combined high speed and traditional platforming. Sonic Generations was a great game, but that was because all the Modern Sonic stages were based off on old 2D stages. SEGA needs to remember that Sonic only works when there is a balance between high speed and traditional platforming.
1. Make sonic and co shut the fuck up. His goddamn edgy cahracter is cancer.
2. Stop puting sonic in the real world. Moar Green Hill Zone and cartoon shit pls, that's where he belongs.
3. Focus on what Sonic always did well, open ended platforming levels.
4. Continuation of 3 here but focus on level design and controls. You shouldn't go so fast you can't control it, not should it be hard judging jumps. Keep the rail slides and like fast lane type segments but for gods sake, don't make the normal platforming go at five million mph.
5. Don't try to tell an epic story, just have it there to get the game going. Eggman steals magic gems, get them back. Fuck froggy, no drama, no tails technobabble. Just fun levels.
it almost looks like 1D gameplay. Sonic cruises forward while you steer left and right to hit as many rings as you can. Looks very much like all the other failed comebacks the last 15-20 years.
What could be an interesting experiment is a 3D sonic game with more physics based gameplay where you have weight and acceleration/deacceleration. almost like a Marble Madness type game with more vertical movement. If you then put him in a semi-open sandbox, almost like a tony hawk game, where you planned out your route and kept up momentum.
Commented on 2017-03-21 11:09:14 In reply to Megido
Posted by Megido
Here's how to make Sonic good again.
1. Make sonic and co shut the fuck up. His goddamn edgy cahracter is cancer.
2. Stop puting sonic in the real world. Moar Green Hill Zone and cartoon shit pls, that's where he belongs.
3. Focus on what Sonic always did well, open ended platforming levels.
4. Continuation of 3 here but focus on level design and controls. You shouldn't go so fast you can't control it, not should it be hard judging jumps. Keep the rail slides and like fast lane type segments but for gods sake, don't make the normal platforming go at five million mph.
5. Don't try to tell an epic story, just have it there to get the game going. Eggman steals magic gems, get them back. Fuck froggy, no drama, no tails technobabble. Just fun levels.
That's a Sanic i'd play :P
so sonic mania then?
i agree though. i don't understand where they got the idea sonic was ONLY about moving fast with very little thought from the player? i'd have honestly have preferred sonic to have evolved the same way mario did with 64. these recent sonic games all just look like automated on rails sections.
Loakum
@Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood
@Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
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*takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood
@reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
reneyvane
Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)
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Y a un souci sur les forums ? (8 Weeks ago)
nostradamus
very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood
Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood
GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood
More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood
Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
I get the reasoning behind it. To implement Sonic's super speed without controls and camera becoming so chaotic, you need a racer-style gameplay. But that just takes away the fundamental element of a Sonic game - the platforming. Instead all you do is control Sonic shifting to the left or to the right as he goes forward continuously.
Ironically, Sonic 2006 is the title SEGA almost got it right (even though it turned out catastrophic). The Sonic stages had a generally balanced combination of super-speed sections and traditional platforming segments. The level design was actually decent. What made Sonic 2006 a terrible game were the bad animations, bad controls, bad camera, loads of technical hiccups, constant loading times and all the non-Sonic levels.
There's a reason why loads of Sonic fans are calling for the return of 2D Sonic games. That's because the 2D Sonic games were perfect in how they combined high speed and traditional platforming. Sonic Generations was a great game, but that was because all the Modern Sonic stages were based off on old 2D stages. SEGA needs to remember that Sonic only works when there is a balance between high speed and traditional platforming.
1. Make sonic and co shut the fuck up. His goddamn edgy cahracter is cancer.
2. Stop puting sonic in the real world. Moar Green Hill Zone and cartoon shit pls, that's where he belongs.
3. Focus on what Sonic always did well, open ended platforming levels.
4. Continuation of 3 here but focus on level design and controls. You shouldn't go so fast you can't control it, not should it be hard judging jumps. Keep the rail slides and like fast lane type segments but for gods sake, don't make the normal platforming go at five million mph.
5. Don't try to tell an epic story, just have it there to get the game going. Eggman steals magic gems, get them back. Fuck froggy, no drama, no tails technobabble. Just fun levels.
That's a Sanic i'd play :P
What could be an interesting experiment is a 3D sonic game with more physics based gameplay where you have weight and acceleration/deacceleration. almost like a Marble Madness type game with more vertical movement. If you then put him in a semi-open sandbox, almost like a tony hawk game, where you planned out your route and kept up momentum.
1. Make sonic and co shut the fuck up. His goddamn edgy cahracter is cancer.
2. Stop puting sonic in the real world. Moar Green Hill Zone and cartoon shit pls, that's where he belongs.
3. Focus on what Sonic always did well, open ended platforming levels.
4. Continuation of 3 here but focus on level design and controls. You shouldn't go so fast you can't control it, not should it be hard judging jumps. Keep the rail slides and like fast lane type segments but for gods sake, don't make the normal platforming go at five million mph.
5. Don't try to tell an epic story, just have it there to get the game going. Eggman steals magic gems, get them back. Fuck froggy, no drama, no tails technobabble. Just fun levels.
That's a Sanic i'd play :P
i agree though. i don't understand where they got the idea sonic was ONLY about moving fast with very little thought from the player? i'd have honestly have preferred sonic to have evolved the same way mario did with 64. these recent sonic games all just look like automated on rails sections.