A few days before its release, Ubisoft publishes 3 videos of Splinter Cell: Conviction showing the gameplay features.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (37)
:P
I started out excited on first reveal -- the very first reveal -- then it started looking disappointing, and then they made another new reveal showcasing the game's new direction and I was excited again, and then it started to look really iffy with regards to performance and other aspects, only for it to really come to into its own with the latest videos and I was completely sold once I got to try the demo.
And there's a friggin broad daylight chase in the acrobatic navigation video and it looks great, talk about another cool surprise :)
Yep, delaying this game did it a lot of good.
this is going to be the worst and lowest rated jason bourne game ever !!!
I'm glad they've added some pace, yet retained the gadgets. I do think it's a shame that the controls and animation haven't been brought up to the same speed to fit alot more comfortably in that pace.
This game won't be perfect, but it's a great step in the right direction for the series and it still contains very strong stealth roots, stealth that I would say is even more fullfilling than in the previous games where it was cookie cutter trial and error.
This game feels more like a stealth sandbox where you have far more options at your disposal, and that doesn't end with gameplay prior to detection, it carries on to gameplay after detection as well.
This game won't be perfect, but it's a great step in the right direction for the series and it still contains very strong stealth roots, stealth that I would say is even more fullfilling than in the previous games where it was cookie cutter trial and error.
This game feels more like a stealth sandbox where you have far more options at your disposal, and that doesn't end with gameplay prior to detection, it carries on to gameplay after detection as well.
The day-time chase sequence in the first video looks frickin' awesome.
I hear people saying all sorts of things about Convictions AI when, in my view, there were many, many instances of very unflattering AI in Chaos Theory.
People talk about the stealth gameplay and, based on what little I've seen of Conviction's stealth gameplay, Conviction's approach to stealth when the user chooses to play in such a way may be more than just a little superior to Chaos Theory's implementation of it, but some refuse to acknowledge that, but then I also suppose that comes down to opinion.
The AI feels more sandbox in nature, they feel more appropriately aggressive than in past games, you really feel as if there are many more routes to meet your ultimate end in this game. The level design is, thus far, striking me as superior. You seem to have more room to play around and experiment than ever before.
Then if things should go bad and you get spotted, the game doesn't exactly end there, a whole new can of worms opens up once the last known position indicator comes into play and you attempt stealth after detection.
So you can not only still play with purely stealth, there is now a strong element of planning and stragety involved even in taking out enemies that I feel was not there on such a level in Chaos Theory. I know that this game with its story and direction is taking a risky detour with how some of the older games may have handled things from beginning to end, but this is good for the series.
All real and major splinter cell titles in the future will, I believe, have benefitted strongly as a result of Ubisoft taking the steps they did with this game.
This can't necessarily be brushed aside as just a bourne title, it's what one would expect Sam to be if he were to find himself in such a situation as the one he finds himself in now. I know people wouldn't be expecting Sam to play nice or pull his punches when it involves his family.
I like to see the contrast of Sam challenging the establishment and his organization in a fashion he hasn't done before.
Another issue that shouldn't have been ignored, and I'm glad they didn't, by Ubi for this game was Sam's ability to handle himself in a gun fight. They really help drive home that image of a deadly super spy.
Don't even get me started on the kickass presentation features like the projected text onto walls, the black and white feature when you're concealed in the shadows, but all things you can interact with still being in color. Then there are the ways in which they showcase story elements and certain flashbacks right into the game environment. It was risky and executed amazingly well, I think.
...though it did have 2v2 Spies vs Mercs... so it wins hands down.
Double Agent for whatever reason was meh.
I am looking forward to Conviction and LOVE the new direction.
...though it did have 2v2 Spies vs Mercs... so it wins hands down.
I miss that feeling when the difference between mission success and failure is that one enemy, and you watch his pattern for five minutes then pounce. And he was tough to get at, and when you did you were like "YES!"
Now you push B when you're sorta kinda close to an enemy. Problem solved.
I however have faith in this dev team, and will embrace the full game with an open mind. If anything I think it was a poor level choice for the demo.
I miss that feeling when the difference between mission success and failure is that one enemy, and you watch his pattern for five minutes then pounce. And he was tough to get at, and when you did you were like "YES!"
Now you push B when you're sorta kinda close to an enemy. Problem solved.
I however have faith in this dev team, and will embrace the full game with an open mind. If anything I think it was a poor level choice for the demo.
i'll be buying it, and i certainly expect it to better that of double agent (360/PS3/PC version) and pandora tomorrow, but i still think the first game, the original xbox version of double agent and especially chaos theory, will be the better games overall and i think most people will agree.
one thing that i really DONT like about conviction is how difficult it is to determine whether a shadow is going to be dark enough to hide in? they've lightened all the shadows compared to the older games so the environments look more appealing to the eye, but as a result you sometimes run for a shadowy area only for it to not be quite shadowy enough to hide you. and thus you are spotted. you almost feel like you're trying to second guess the game designer.
Now you push B when you're sorta kinda close to an enemy. Problem solved.