Ubisoft has released three developer diaries about the multiplayer experience of Splinter Cell: Conviction. This first part deals with the coop story, the second part focuses on Deniable Ops mode and the last one talks about the challenges of the Persistent Elite Creation mode.
Also don't miss our preview that will be online on March 11.
Update: Part 2 and 3 added.
All comments (22)
I will need to make some adjustments to be able to buy this game
Seems like a game that could surprise people (like me) or might be a big downer.
Double Agent for 360 was largely forgettable, but if anyone is truly a fan of the Splinter Cell series, and they want the absolute best Splinter Cell game currently available on the market (prior to the release of Conviction), then they owe it to themselves to seek out a copy of the original Xbox version of Double Agent and play it.
And do so before April 14th, when Microsoft pulls the plug on Xbox LIVE support for all original Xbox games. If you honestly think you loved Chaos Theory's multiplayer, Double Agent's multiyplayer crushes it. And the last time you will get a chance to play that, will be on April 14th.
Double Agent for 360 was largely forgettable, but if anyone is truly a fan of the Splinter Cell series, and they want the absolute best Splinter Cell game currently available on the market (prior to the release of Conviction), then they owe it to themselves to seek out a copy of the original Xbox version of Double Agent and play it.
And do so before April 14th, when Microsoft pulls the plug on Xbox LIVE support for all original Xbox games. If you honestly think you loved Chaos Theory's multiplayer, Double Agent's multiyplayer crushes it. And the last time you will get a chance to play that, will be on April 14th.
i dont know if it was the design of it, or whether it's older mechanics where showing its age. but this faster paced, bourne inspired reimagining is a needed breath of fresh air. there is enough in there that is stil very much good old splintercell, but new elements make it feel different enough to not feel like you're playing a different game series entirely. it was much needed imo.
so yeah, original xbox version of double agent was better then the 360 version, but i'm hoping conviction matches or even surpases the series peak. that being chaos theory.
Try looking at it as a separate game......if that helps.
i dont know if it was the design of it, or whether it's older mechanics where showing its age. but this faster paced, bourne inspired reimagining is a needed breath of fresh air. there is enough in there that is stil very much good old splintercell, but new elements make it feel different enough to not feel like you're playing a different game series entirely. it was much needed imo.
so yeah, original xbox version of double agent was better then the 360 version, but i'm hoping conviction matches or even surpases the series peak. that being chaos theory.
Tell you the truth, I really never had a problem with any direction they decided to take the series. So long as the original Splinter Cell team at Ubi Montreal, the one's responsible for Splinter Cell, Chaos Theory, and Double Agent (original Xbox version) was making the game, it was always going to be good no matter what; and they were never going to release a sub-par product. And so far from what I can tell, there is certainly nothing sub-par about Conviction.
Something I do hope the team gets a chance to do, is take the technologies they spent years developing for the first iteration of Conviction, perfect it, and turn it into it's own stealth franchise. It can be in the Clancyverse or not, I do not care, so long as it gets done. Even though what they were showing off two years back, was not something that many would consider canonical Splinter Cell, it certainly had a lot of potential (for any game) if they could ever get it to work properly.
All the cool stuff that I read about what they were doing with that engine, if they got it working, would still be way ahead of 90% of the games on the market, even two years after originally showing it off. If there was any fault behind the original concept for Conviction, is that it was too ambitious. But hopefully with time, it is something they can succeed from.
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In so far too many ways, after reading over all this again, the version of Conviction that were are getting, seems more like a cop out to Ubisoft Montreals initial ambition. At one point (with the old Conviction), they were set to completely reinvent not only the way all stealth games were played, but reinvent the way all 3rd-person action games were played. But the Conviction that we wind up getting on April 13th, is more like a lot more of the same of what we got last gen, just with enough changed so that it now loosely qualifies as "next generation". Ultimately, its really more along the lines of next iteration. So yeah, I hope at some point this gen, the Splinter Cell team at Ubisoft Montreal can finally create a game that embraces the original ambitions they'd had in mind for Conviction. And if it turns out to be a completely new franchise, then I am fine with that too.
Don't get me wrong, I'm not saying that the version of Conviction that we are getting on April 13 is not badass. Matter of fact, I think the game is the absolute definition of badass, and it is still a day one purchase in my book, as it is easily looking to be the best Splinter Cell game yet. All that said, I still wish that Ubisoft had stuck to it's convictions (see what I did there?), and developed a more ambitious, truly next generation, genre redefining version of the same game.
One of the things to this day that I love so much about the original Splinter Cell, and why I consider it (flaws and all) one of the best ten games ever made, is to the chagrin of many a Metal Gear fan, it completely redefined what it meant to play a stealth action game. At it's time, it was the biggest breath of fresh air imaginable for the genre. Fresh enough, that it was Splinter Cell, not Halo, which ultimately convinced me to plunk down $300 and purchase an Xbox.
At the time, Splinter Cell was easily one of the most ambitious games anywhere. It refined existing gameplay mechanics to a razor sharpness, and introduced many more game play mechanics and technologies to the genre, that even a generation later, other stealth games in the business (I'm looking at you, MGS4), have a hard time competing against . . . and the series only gets better from there. The disappointment (on my part at least, as I seem to be the only person on the planet feeling this particular brand of disappointment with Conviction), is that Conviction as it was originally envisioned, could have represented the same kind of paradigm shift for the franchise as well as the genre, this gen, that the original Splinter Cell did for the genre last gen - a real breath of fresh air, that forces every other stealth and action game in development to truly have to step up their games in any hopes to keep up.
I guess what I'm saying, is that I am going to love the Splinter Cell: Conviction that we are getting, but I am always going to dream about the Splinter Cell: Conviction that could have been. And if we get really lucky, the SC team at Ubisoft Montreal, will create a new IP featuring the ambitions they had initially set out for Conviction, and deliver that before the end of this gen. That would be like getting the best of both worlds. Fans of traditional Splinter Cell get a more traditional Splinter Cell, where fans hoping for something revolutionary enough to reinvent the stealth and action genres, will wind up getting that too - everybody wins.
that's not a comment, that's an essay!
Though I agree with your thoughts. I am not sure if I'll get this game at release, as it comes out between Bad Company 2 and Red Dead Redemption. And I still have to play Double Agent.
The picking and choosing becomes doubly a problem when you own more than one console. Throw in Heavy Rain, MAG and God of War 3 to the mix along with Mass Effect 2, Metro 2033, Splinter Cell: Conviction, Alan Wake and Crackdown 2, and that's enough 1st party games this season to comfortably skip over any 3rd party title.
But like you said, the 3rd party stuff kicks ass too. Darksiders, Bayonetta, BioShock 2, Bad Company 2, Final Fantasy XIII, Split/Second, Just Cause 2, Red Dead Redemption, Lost Planet 2 and Alpha Protocol . . . ouch!!! And even Nintendo is having a great spring with the likes of Fragile, No More Heroes 2, Super Mario Galaxy 2, Sin & Punishment 2, and Metroid Other M. This spring really is too much.