Guerilla Games has released a short teaser of Killzone 3 to pass the time until E3 where we should see some gameplay. Two concept arts as a bonus.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
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Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
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nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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All comments (32)
Also his face looks weird at the end, before putting the mask on.
But I liked the teaser GG, and the animation is in-game so its very nice.
Also his face looks weird at the end, before putting the mask on.
Killzone 3 melee combat
I love Killzone 2, but it has a few small issues in the MP that annoys me most of the time, if they fix these for Killzone 3 MP I would love it.
But i have to say this, Killzone 2 has the best sci-fi atmosphere levels I have ever seen, Killzone 3 will be no different especially when they are going to add various levels like jungle, arctic locations...space.
Cant wait for next friday, said to be more footage.
Why oh why can I not understand the weighting of the aiming in KZ2, I think if I could control it as easily as COD then it'd be one of my favourite games.
The reason why it feels weighty is because it makes you feel like you are moving with a heavy weapon and gear I guess.
But I dont think its the weighty feel that feels off, it is the lack of responsive controls that is sluggish, GG said that is one of the biggest things they are going to fix for the sequal.
IMO and I am sure KORNdog's as well is that the weighty feel is what makes Killzone stand out and being unique interms of the feeling the weight in the movements gives you compared to camera floating shooters.
I think if GG fixes the responsiveness for the controls in Killzone 3 it will be somewhat identical to Battlefield Bad Company 2, just a guess.
I completed the single player and loved it (apart from possibly replaying the final boss a few too many times). Then when I tried to play the multiplayer I found the controls really hindered me.
As much as I want a unique experience, I'm not going to wrestle with controls when other games do it so well.
I completed the single player and loved it (apart from possibly replaying the final boss a few too many times). Then when I tried to play the multiplayer I found the controls really hindered me.
As much as I want a unique experience, I'm not going to wrestle with controls when other games do it so well.
I completed the single player and loved it (apart from possibly replaying the final boss a few too many times). Then when I tried to play the multiplayer I found the controls really hindered me.
As much as I want a unique experience, I'm not going to wrestle with controls when other games do it so well.
In SP it works because you are against the AI, But in MP you need a bit more "twitch" considering you are against humans, needs faster reaction and the movement isnt helping it much.
However, I dont think it is the "weight" that causes this but the responsiveness to the controls.
Bad Company 2 is the only other game with the weightness to it, but yet that game has very responsive and tight controls that doesnt make you sick. If GG can make it like that, then we probably will not say "bad controls" anymore, atleast I dont.
The whole weight thing was just a feeble excuse, IMO as moving slower due to weight is not the same as the controls taking time to catch up with your inputs. I am all for having slower "arm speed" because you are lugging a heavy weapon which has been done with perfect responsiveness intact back in the last gen by games like Black, nothing new there at all. Anyway if they fix this for the sequel the game will reach an even greater audience, something the franchise deserves.
What I'm thinking, especially because the ending of Killzone 2 shows that all Leaders have died and the armies have begun falling into an chaos acting on their own, we will see Sev fight the war free for all, that is he will see things from his own light rather than what the ISA was telling him.
The trailer simply implies that perhaps Sev will switch sides, because he sees that the ISA may not have been right in the first place. (The ISA originally seized Vector from the Helghast).
You mean that "high precision" patch?
Yeah I never turn it off, is fantastic. I even read that even most people at GG has it on and they love it.
I agree with you, weight has nothing to do with the unresponsiveness. The game seems to have a strange delay when you do something on the controller, but if IGN says its greatly improved then good.
Man if Sev switches sides, I dont want to play as another character and be the one to kill Sev, that's just wrong.
GG definitely said that we will be seeing alot more of the Helghast culture in KZ3, maybe beginning of the game we control Sev as a ISA soldier and mid point when the plot gets a twist, Sev switches sides and then we are Sev as a Helghast soldier going after ISA...and Rico LOL.
Also I read that the images of Sev in Killzone 3 screenshots are placeholders, I wouldnt be surprised if we saw a new Sev design later on considering how in the KZ3 teaser Sev has the same mohawk but isnt "buzzcut" on the sides but its longer now, and that he has a beard now than a stubble he had in Kz2.
I seriously cant wait to see more of this, I would be pissed if this teaser was originally going to be on GTTV next friday. With the announcement Keighly did on Twitter, it felt like it was a proper trailer with some gameplay footage.
I hope that in KZ3, we havent HEARD the end of Scholar Visari, Brian Cox was brilliant in Killzone games, great speech performance.
It wouldnt be a proper Killzone game without Brian Cox voice in it.
And one of the comment from Aryeh Loeb (I assume he/she works for GG)
I freaking cant wait!
-sev has to infliltrate the helghast dressed as the helghast (not seeing it personally)
-sev switches sides (probable seeing as how neither side seems to be the "bad guys" in this war)
-the effects of the helghan planet is taking it's toll and sev
Why oh why can I not understand the weighting of the aiming in KZ2, I think if I could control it as easily as COD then it'd be one of my favourite games.
Anyway can't wait for this, for me KZ2 was up there with the best for MP gaming.
I mean why have a "death to ISA" type of symbol on his shoulderpad, while usually when someone wants to infiltrate they usually snag off enemy outfits.
Unless Sev is one heck of a Snake or Sam Fisher (which I doubt it LOL).
This is the symbol I meant (screenshot from the teaser).
http://img80.imageshack.us/img80/4678/62597923.jpg
I mean why have a "death to ISA" type of symbol on his shoulderpad, while usually when someone wants to infiltrate they usually snag off enemy outfits.
Unless Sev is one heck of a Snake or Sam Fisher (which I doubt it LOL).
This is the symbol I meant (screenshot from the teaser).
http://img80.imageshack.us/img80/4678/62597923.jpg
In SP it works because you are against the AI, But in MP you need a bit more "twitch" considering you are against humans, needs faster reaction and the movement isnt helping it much.
However, I dont think it is the "weight" that causes this but the responsiveness to the controls.
Bad Company 2 is the only other game with the weightness to it, but yet that game has very responsive and tight controls that doesnt make you sick. If GG can make it like that, then we probably will not say "bad controls" anymore, atleast I dont.
Either way I say we are going to see one cool twist in this KZ3.
GG said that the controls are one of the top key things they are definitely going to fix.
Well thats not a good way to do it I mean "Hey guys I want to be in your side let me kill some of you to prove it"
Well thats not a good way to do it I mean "Hey guys I want to be in your side let me kill some of you to prove it"
In Killzone universe, there is no "good" or "bad" guys here, each faction has their own reason to fight the other.
Just to let you know something, ISA took over Helghast's original planet and made them go into exile.
Scholar Visari had a tough job at making sure the Helghast people in the planet of Helghan stood up once more from nothing (he even mentions this in the end of Killzone 2).
The planet Helghan isnt good for a normal human to be there long, it changes you, that is what happened to all the people, thats why most of them are now looking pale, sick, bald...etc. they need gasmasks to breath.
ISA saw them as infected while Visari saw them as special, unique.
Considering they dont see themselves as humans anymore, they decided to ban human letters (I think) and started creating new letters, kind of like sanskrit sci-fi letters. Simmilair to Star Wars.
So originally, ISA was the one that forced the Helghan's out of their planet.
I dont remember exactly why to begin with, but I am sure it was something fascinating.
I said this before, I really love the story of Killzone, I read all the backstory for the games, really cool stuff.
So if there is something that made Sev switch sides then he probably had a good reason to.
As for the planet's affects on him, he still has hair and doesn't look pale (if that is indeed Sev), so I don't see why he would need it to live like the Helgan do.
Either way, it's a pretty nice way to introduce the new melee animations we will all be having fun with come 2011.