Nioh is of course playable at the TGS, with a nice long demo, but since DjMizuhara has issues uploading big file we only managed to get the second part of his video, which is the end boss fight. So enjoy it, while we try to get the rest!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (5 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
The only thing i don't like is the kinda mediocre graohics, but i'm happy to overlook that in favor of the fun gameplay :)
As for the stamina, it seemed a bit on the easy side this time. Using the charge move felt almost optional now. But it's hard for me to compare directly. I think the game felt more playable in this latest itteration though. A lot of the things that made the first beta so frustrating i barely had the patience to keep going were toned down, and i still think it was plenty challenging. So overall an improvement, even if those improvements come with their own set of design issues.
As for the balancing of stamina, it's also hard to judge from just the stuff i saw in the demo. Maybe with harder enemies later, using the stamina recovery and stuff might become more important. Also, using it actively also made things easier, even if it felt doable without it as well. I think that's kind of a balance thing, but they probably don't want to alienate players who would find that kind of mechanic difficult to keep track of (i forgot to use it all the time personally, especially early on).
dunno if should wait for the pro version or get on ps4