Video PC Xbox 360 PS3

Creative director Jean-Maxime Moris walks us through the combat system of Remember Me and its ComboLab which allows the player to customise combos by combining unlocked fighting move memories.

TGS screens

  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
  • TGS: Remember Me and the ComboLab - TGS screens
KORNdog
KORNdog
Commented on 2012-09-21 18:52:48
If they polish this game up a bit, i think it could be relatively good. But her animation for instance, is just bad.
In reply to
Tinks
Tinks
Commented on 2012-09-21 19:01:45
Yeah hopefully May is far enough off that they can add polish. Couldn't agree more
In reply to
alimokrane
alimokrane
Commented on 2012-09-21 19:29:39
The ideas thrown in there are quite innovative but animation needs some SERIOUS work!
In reply to
SplitTongue
SplitTongue
Commented on 2012-09-21 19:49:59
Glitch would really be fitting this sound wise lol :-D
In reply to
digi_matrix
digi_matrix
Commented on 2012-09-21 20:03:29
Must keep your PMP hand strong
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2012-09-21 20:05:37
Im really interested in this, combat seems amazing and deep, making your own combos for various purpouses is great.
In reply to
omegaheat
omegaheat
Commented on 2012-09-21 20:35:52
I like the design, but I see way too many similarities to Mass Effect. Not that it's a bad thing. It's also strange how even though I haven't played it yet, I'm getting a sense of clunky controls and slow response judging by the animations. I think if they can work that part out, this game will be a winner. Batman Arkham perfected this type of fluid battle system. It will be tough to follow.
In reply to
digi_matrix
digi_matrix
Commented on 2012-09-21 22:53:07
This create-a-combo reminds me of God Hand, which very few games try to do.
In reply to
FormlessLikeWater
FormlessLikeWater
Commented on 2012-09-22 07:21:26
Cautiously optimistic.
In reply to
Megido
Megido
Commented on 2012-09-22 10:03:42
I was gonna go "wow, the skin shader in the 6th shot looks amazing!". Then i realized it was a painting...
In reply to
KORNdog
KORNdog
Commented on 2012-09-22 14:33:25 In reply to Megido
Posted by Megido
I was gonna go "wow, the skin shader in the 6th shot looks amazing!". Then i realized it was a painting...
I don't think it is. It has aliasing and visible facets...
In reply to
Megido
Megido
Commented on 2012-09-22 20:29:26 In reply to KORNdog
Posted by KORNdog
I don't think it is. It has aliasing and visible facets...
Kinda looks like a paintover imo, but who knows. It might just be an amazing moment. Cause it looks nowhere near that good in any of the other screens :P
In reply to
Tinks
Tinks
Commented on 2012-09-22 22:33:04
I think it's normal for it to look good at times and really poor at others. Everything about the game feels unfinished
In reply to
Ellipsis
Ellipsis
Commented on 2012-09-22 23:29:02
Do these custom made combos give you different move sets, or do they just give you different stat boosts for each successful hit?
In reply to
SplitTongue
SplitTongue
Commented on 2012-09-23 08:54:35
I think it's only the boosts, but im okay with that, at least this way you're forced to vary your combos a bit, while simple 1-buttonmashing will get you nowhere. Maybe it'll give you even different movesets but i can't tell for sure at this point.
In reply to
About the game
Platform
PC X360 PS3
Published by
Capcom
Developed by
DON'T NOD
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