Monday is probably the hardest day of the week, and the fact that Winter has given way to Spring will make little to no difference. That being said, we might have the perfect remedy to lighten up the mood. Starting tomorrow at 8:01 a.m. CET, we will propose the first part of our preview coverage of the final version of Quantum Break. On the menu, a full article with tons of content but that's not all. At 10:15 p.m. you will be able to join us for a new livestream where we will show you the first act of the game (minus the first chapter). Hopefully, all we have prepared for you will be enough to ease the wait until the game ships on April 5. Enjoy the rest of the weekend and see you tomorrow!
Update: replays added
All comments (36)
"A mixture of strong post effects (such as film grain and motion blur), plus excellent anti-aliasing work well in hiding much of the stair-stepping we'd expect of a lower resolution game. Added to this, image quality appears sharper and noticeably cleaner in more static scenes, where a pixel count suggests something closer to a 900p presentation. A temporal reconstruction anti-aliasing solution is a strong contender - a technique where information from previously rendered frames is blended with the current one."
I still got dibs on the PC version but it's good to read them clear things up for the console.
I still got dibs on the PC version but it's good to read them clear things up for the console.
what i personally never expected was for it to be 720p in addition to the issues it has with LOD, tearing and framerate drops. i'd expect a locked, rock solid performance at previous gen resolutions.
"Tearing and frame-rate drops result in judder and reduced controller response here, with this having a knock-on effect to gameplay. Performance suffers just as we take aim at surrounding enemies, and the variable levels of latency and visible stutter make it harder to take accurate shots"
btw. remedy have spoken. it is 720p as was suggested.
https://www.youtube.com/watch?v=OiogSjppLlI
I 99% agree with you but TBH a game like hitman or ratchet and clank looks more sharper. May be it is the filter remedy uses give it clearly away that it is sub HD and has a softer look to it. I am a console gamer but looking at GTA4 PS3, Midnightclub LA it look soft and sub HD comparing to games like GOW3, GOW:A on PS3. I could easily tell which looks sharp and which one looks blurry