Warner Bros. Interactive Entertainment and DC Entertainment today released The Official Batman: Arkham Knight – Ace Chemicals Infiltration Trailer – Pt 2. The latest video showcases the new Batmobile in Battle Mode, armed and ready to assist Batman as he goes up against the Arkham Knight’s militia forces and heavily armored drone tanks.
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Source: GameTrailers' Let's All Go to the Trailers - Destiny Bros.:
So the same is most likely true for this 2nd video, you can think of it like any other game where the HUD and UI elements are stripped down and a cinematic/scene director uses the "fly camera mechanic" to stage a scene to look like the scene of a movie.
Normal users do this with games all the time, just search Youtube for fan trailers for games like GTA, BF, CoD and Skyrim. My point is that the visuals weren't touched at all, meaning it isn't a bullshot video.
The graphics look ok, but nothing mind blowing, still this is clearly the PS4 version and looks nothing like the images released so far which are most likely from the PC version.
Not only the 1st video has PS button prompts and icons, but the 3rd and final video will be unveiled at Sony's PlayStation Experience event, which implies that Sony made a marketing deal with WB and Rocksteady to fund or co-develop the game's marketing in exchange for some exclusitivity on marketing material - like Sony did with Destiny and how Microsoft did with Call of Duty: Advanced Warfare.
PS. The game's PS4 version still looks very good, just not as good as the images released to press sites show. Still, I have nothing against PS4, XBO, Wii U or PC, so let's please not start a "platform war" over it. =)
http://i.imgur.com/szJTM0o.gif
In-engine cutscenes can be considered bullshot-material...
By the way 06.02.15 means the second of June right? I'm from Europe and here that means the sixth of february... Hope the releasedate is february but probably not.
http://i.imgur.com/szJTM0o.gif
In-engine cutscenes can be considered bullshot-material...
Which they can do, bullshot is a term that describes a marketing material that was "polished" in the sense of augmenting quality or eliminating technical flaws to the point it is different from the actual game.
To me, what Rocksteady did with this trailer is having an user play the game in a staged fight - have the fight be played in a certain way - and then capture and edit the footage with the Unreal Engine 3's recording feautures.
This is the something very similar to the Infamous: Second Son feature that lets you pause the game in real-time, pan the camera in 360º and then capture the image, of course games' engines have far much better features that do this.
There are a lot of videos on Youtube and tutorials you can find using Google that teach how to remove the HUD and UI of games and capture scenes from it and edit them together to create a "cinematic experience" scene.
This is nothing new and won't end anytime soon, if ever. As long as the final quality of the game is the same as this trailer - or even better, this isn't a bullshot video.
It's hard to explain this because people need to have some understanding of how games' engines work, the features they have and how marketing or developing teams can use it to create these "cinematic experience" trailers, which while not representing actual gameplay view angles or HUD elements, it still shows how the game actually looks - if not polished to be different from the actual game.
My recommendation is that people search Youtube for the Unreal Engine 4's Infiltration videos, where Epic Games shows how that excellent "cinematic" video was made, how it is running in real time and what they did with it.
While that Infiltration video doesn't actually contains actual gameplay elements like complex AI, player input and etc., it's a great way to understand how these in-engine videos are built and how they can be utilised to show what developers can accomplish with engines.
By the way, replay modes in most racing games and even some online multiplayer games, also use in-engine footage, they just aren't as great as the features in the actual engines used to develop the games. They may have different view angles and no HUD elements, but they are still captured from actual gameplay footage.
Forza Horizon 2 Replay Features:
https://www.youtube.com/watch?v=L-UCHgaF5Os
Looks almost the same as the last 2 B:AK videos, no?!
Now imagine you have the actual FH2's engine and you're an actual professional cinematic/scene director with a lot of experience, perhaps you might end up doing something like this:
http://www.gamersyde.com/download_forza_horizon_2_...
Which doesn't even use "in-engine" footage, but actual "in-game" footage as the disclaimer at the bottom left corner states: "All Xbox One in-game footage".
Another great example is the Battlefield 4 Final Stand Official Gameplay Trailer:
https://www.youtube.com/watch?v=cC2bsG4vVG4
I hope this helps clarify how games engines have captured features built-in and how in-engine and in-game footage can be used to show a game from different view angles and no HUD elements to create a cinematic experience, but without needing to be augmented visually and/or having technical issues removed.
No every games company uses Ubisoft's Marketing team's levels of bullshot material.
I don't own either FH2 or BF4, but having watched all of Gamersyde's FH2's videos, FH2's launch trailer doesn't look like a bullshot video.
As for BF4, from watching lots of videos and playing BF3, DICE didn't make any bullshot videos, so I have no reason to believe they would do it with BF4.
Still, it would be nice to hear from people who own these games if their launch trailers used bullshot footage or not.
PS. Hadn't realised this message had become so long, sorry for that. And on the flip side, reading is good for the brain. ^__^;;;
I think it looks pretty damn great, I don't see anything to complain about, the only think is that its clearly an unreal engine with the way everything is glossy and a little artificial looking but that's a very small nitpick. It doesn't mean the game looks bad, far from it.