September is upon us and soon IL-2 Sturmovik: Birds of Prey will be released on Xbox 360 and Playstation 3. Here is the launch trailer of the game.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (16)
I hated anything other than arcade flying though, I think they went *way* overboard with the other more "simulated" flying modes. There is NO WAY a plane like a spitfire will simply go out of control and crash simply because of a somewhat fast rotation to one side. Impossible, so in other words, their simulated flying is just bullshit. I wonder if this is a console thing only, or if it'll do that on PC too, specially with a joystick.
The graphics are also really good. The only thing I worry about is mission variety, so I will wait for reviews to see what the full game is like.
Everyone with a little interest in flight know how difficult really is even keeping a modern plane in a straight path. Not to mention those WWII "monsters".
I gave the game a run with both the Saitek Aviator stick and the Thrustmaster HOTAS, and ended up preferring the first because of the analogue Hat switch. The 4-directions digital one of the HOTAS makes the game unplayable on simulator mode.
I'm playing the demo to death, and really can't wait for release.
Anyway, i personally think playing this one on arcade or realistic mode is nonsense. It's like playing Forza or GT in an "arcade mode" that features Out Run style phisics. It simply lacks the features that make an arcade shooter fun.
Everyone with a little interest in flight know how difficult really is even keeping a modern plane in a straight path. Not to mention those WWII "monsters".
I gave the game a run with both the Saitek Aviator stick and the Thrustmaster HOTAS, and ended up preferring the first because of the analogue Hat switch. The 4-directions digital one of the HOTAS makes the game unplayable on simulator mode.
I'm playing the demo to death, and really can't wait for release.
I HAVE Sturmovik on PC, and never did I feel anything wrong--or extraordinary mind you--with the physics. I played the Xbox 360 demo with the controller, try it yourself that way and maybe you'll agree. I haven't tried any joystick on the Xbox 360, maybe that helps, I don't know.
@Korndog, you are wrong.
Comparing this game to Blazing Angels is an unreasonable insult, seriously.
The best WW2 aerial combat game for consoles, no doubt.
BUT I won’t buy it for a simple reason: No Luftwaffe in single player.
I’m no Nazi or something but I take any FW190 or BF109 over any Mustang or Spitfire. Being not interested in multiplayer (in which German planes have no cockpit!) leaves me with a game in which I can’t fly my favourite classics.
There is no German campaign and no German skirmish missions, that is a no go for me.
And they want to rip costumers off by offering German cockpits for multiplayer as payable DLC, another no go.
Such a nice game… but thanks no thanks.
Sturmovik = the Ferrari of flight games. Hopefully the gameplay is not too linear.
I decided to go with the PS3.