As planned, Ubisoft released a demo of Splinter Cell: Conviction on Xbox Live this morning. Rather short, it is still possible to test some of the new features of this new episode, such as the interrogation sequences or the Mark and Execute. You will notice that the level shown here looks a lot like a tutorial, but you should know it is not the opening chapter of the game, which clearly indicates that they added some information for the player to understand what he should do and what the possible interactions are. The video was captured in realistic mode, which is challenging enough to let you have your own fun, as bullets can kill you very quickly. The AI is not always perfect but even so, going through the level undetected, and staying alive, is not that easy.
All comments (26)
my opinion
For a start the demo weighs in over 1gig yet is stupidly short.
The visual's are abit of a mixed bag.. the interrogation scene looks great, and the character design of Fisher is acceptable enough..but the demo'd lever is lacking..and the animation on characters outside of Fisher seem dated, and stiff.
Once i got used to the controls it played well enough. But could of really done with seeing more of it to decide if it's a buy or not..especially when it's so close to Alan Wake and Red dead, that are already high on my 360 list.
Am I being blonde or is anyone else confused by that? Anyways I hope that the annoying text onscreen such as "rescue the scientist" will not be in the proper game or can be turned off as I find it really removes from any possible immersion, the movie projection on the walls I can accept, but having thick white letters all over the place telling me to go here do this is horrible, and yes the demo was incredibly, disappointingly short, as I mentioned elsewhere the vast majority of people will find it takes longer to download the demo than complete it.
Makes you wonder for who there target audience is !
at least they should have an option to take it out if you wish !
I think the projected text is better then see a flashy mark or something - go to menu -check objective- back to game or even see a text in the corner of the screen.
The game's already rather short, if they hold our hands all the way through it'll be even shorter, at least give those of us who like a challenge the option to choose some kind of hardcore mode where we're actually given the chance to figure things out for ourselves, with the example being the demo, it was blatantly obvious the tunnel was leading you to the point where as you walked past the grille you saw the scientist being held hostage, anyone who didn't know there and then that they should perhaps consider going over there and seeing if they could, you know, help out or something, probably should sell their 360 and stick to the Wii or something.......
For one, it isn't like it's there permanently, it goes away, and it's simply a more presentation rich way of displaying the same exact mission objectives that get displayed in plain text on most videogames regardless. I can't really blame a developer for trying to move away from tradition and doing something creative.
Bravo to Ubisoft Montreal for being different.
Plus, it's not like they are telling you how to go about doing the objective. Playing the demo more than once, you realize there are multiple ways to go about any situation.
Anyway, it's way the hell better than having someone shout things at you through an earpiece (usually in the middle of an action sequence) and not understanding what the hell they are talking about. And again, that wouldn't make any sense in this game as there is no one giving him directives.
Likewise, its fine that you can play through the game without *needing* to move bodies, but for those of us that like to actually play stealthy, merely having the ability to do so would have really been welcome.
As for the bodies comment... well Ubi are changing up the game so it's different to previous Splinter Cells. Hiding bodies obviously would not have fit into the faster pace of the gameplay they were after or they realised moving bodies in the surroundings would not have worked contextually (or whatever reason they had).
This is not going to be the same game as the other splinter cells. All the vid-docs etc have shown this, so I don't get why people are surprised that it's gone 'Bourne'.