The PC version of Watch_Dogs may have a bunch of performance issues, but it's still quite impressive to see the work Ubisoft Montreal has achieved when creating a believable world with great lighting effects. Here is a short Gamersyde timelapse with all options set on ultra, except for the textures which we chose to leave on high.
All comments (12)
I have watched all Gamersyde videos of WD over and over again, and even the Eurogamer PS4/PS3 comparison, plus other comparison videos on the community page here.
The fact that the X360 version doesn't look miles away from the PS4 version is both a testament to how well developers learned to squeeze every ounce of the PS3/X360 hardware and also of how much the development for the PS3/X360 version affected the overall visual quality of the game on PC, PS4 and XBO.
Even the physics simulation on the X360 version blow me away sometimes, that's something far more complex and better than the physics simulation on GTA V (Though GTA V is about 100 times better than WD, IMHO).
The game is great and looks great in any platform, despite some performance issues now and then, still very worth playing.
i thought infamous second son looked good but going back to infamous after playing watch dogs makes infamous look 100x as good as watch dogs, the weather, the rain the textures all far far better in infamous
I have watched all Gamersyde videos of WD over and over again, and even the Eurogamer PS4/PS3 comparison, plus other comparison videos on the community page here.
The fact that the X360 version doesn't look miles away from the PS4 version is both a testament to how well developers learned to squeeze every ounce of the PS3/X360 hardware and also of how much the development for the PS3/X360 version affected the overall visual quality of the game on PC, PS4 and XBO.
Even the physics simulation on the X360 version blow me away sometimes, that's something far more complex and better than the physics simulation on GTA V (Though GTA V is about 100 times better than WD, IMHO).
The game is great and looks great in any platform, despite some performance issues now and then, still very worth playing.
GTA V has Euphoria for soft body physics which is miles above the simple ragdoll system that Watchdogs uses. Also the vehicle damage looks scripted and predetermined as opposed to GTA V's dynamic chassis deformation (although it was toned down from GTA IV). I'm not trying to be an a-hole, I am just curious what aspect of the physics is really amazing in WD because I am a big of physics in games.
Didn't take into account the physics simulation concerning cars, of which GTA V absolutely kills WD, the handling in WD is one of the worst driving handling I've ever experienced in my life.
Don't worry, that's your opinion and you are curious to know why to me WD's physics simulation are better than GTa V's. Honestly, I didn't take car physics simulation into account, which could tip the scale in GTA V's favor for me.
I can make a list after I finish WD, though would need to play GTA V again to make a Pro/Con comparison list, which I just don't have time for right now.
PS. Basing these on the X360 version of both GTA V and WD.