Even though the warm weather has arrived and the pace of new releases has slowed down a bit, we’re still on the job to bring you informed reviews of June’s games. Today we’re taking a look at Deer & Boy, which recently got a demo—albeit a very short one—on Steam.
With its fairly minimalist aesthetic, featuring flat colors, and the art direction’s low-poly approach, Deer & Boy is certainly visually charming. We also really appreciated the attention to detail in general and the use of depth to add dynamism to movement, which takes place primarily in a 2D plane (with one exception toward the end of the game). In fact, the character often starts moving toward the back of the screen while following the single path laid out by the developers, which adds a touch of variety to the presentation. It’s also worth noting that the game relies on the player intentionally changing planes; at times, you’ll need to climb onto a background element to continue progressing. Subtle (yet clearly visible) visual cues effectively indicate the path to follow, ensuring that what’s expected of you is always clear and that you never get stuck for no reason. While the adventure is short, it’s ultimately quite well-crafted, and the inclusion of full-3D sections and a runner-style sequence in the game’s final part keeps it from becoming monotonous. Deer & Boy is also an immersive experience thanks to its sound design, which is just as meticulously crafted when it comes to filling the game’s world with sound effects that match the locations you traverse as it is in the moments when the soundtrack takes center stage to underscore key, emotionally charged moments. The game may not feature any spoken dialogue, but it is nonetheless deeply moving on several occasions, and while it never quite reaches the level of mastery seen in the genre’s greatest titles, it certainly has its moments. For the €/$20 price tag, some will undoubtedly feel that the playtime isn’t substantial enough to give it a chance, and to a certain extent, we can’t say they’re wrong—especially since there are no collectibles to incentivize a second playthrough. That said, the price seems entirely fair to us, so it all comes down to how much you enjoy the cinematic platformer genre. Be aware, however, that despite its very childlike appearance, the game may not be suitable for very young children unless you accompany them on the adventure. It’s not that the gameplay mechanics are too complex for less experienced players, but certain sequences—which are more stressful due to their atmosphere and the stakes involved—might be quite upsetting for more sensitive children.