After completing the campaign of Halo 5: Guardians in heroic mode on our own (despite one co-op mission along the way) and after playing both Arena and Warzone modes in multiplayer, we can now tell you what we think about 343 Industries' new game. Again, we're sorry we haven't had the time and patience to translate the full review for you guys, but we hope the few videos we've added and the usual verdict and +/- section will suffice.
Verdict
Halo 5: Guardians is both the true descendant of its predecessors and a major step forward in terms of change in that 343 Industries managed to make Halo gameplay much more dynamic than it's ever been before. Everything the fans love about the series has been included: the vehicles (with a new one in the package), the more open environments (though not all of them are), the intense combat against multiple enemies (and English-speaking Grunts), the fantastic soundtrack, etc. It all screams Halo and it's really what we wanted the game to be in so many respects. That being said, hardcore fans will have to accept that some things had to change. There is a lot more verticality to the level design, which implied to have more agile and faster Spartans, and it all works very well, not just in the campaign, but also in multiplayer. Sure, Halo 5 could have looked even better, especially if the devs had decided to stick to 30 fps instead of 60, but hey, why should we complain because we have a perfectly smooth framerate? Even though we needed a bit too much time to really get sucked into the story, even though the ending left us a bit frustrated, it doesn't really matter because we have finally gotten the big epic battles we'd been longing for. Took you long enough huh Chief?
- On the plus side
- Smooth as butter
- Some beautiful landscapes
- Amazing soundtrack and sound design
- Gameplay is fun
- Level design is top notch
- 4 player-co-op
- The full cinematic experience
- Higher stakes as the story goes
- The next episode should be interesting
- We want to know what happens next!
- Dynamic and promising multiplayer
- Longevity (multiplayer)
- On the down side
- Concessions have been made for steady 60 fps
- Far away enemies are animated at 30 fps
- A few pop-up issues.
- Environments could be a bit more varied
- Covenant are too static
- Fighting the same boss over and over again
- Tank sequences are boring (always have been in every possible game)
- 3 missions out of 15 are not real missions
- Heroic mode is much easier with AI reviving you
- Campaign is rather short
- Requires to know the Halo universe (books and series included)
- Neither split screen (co-op/multiplayer) nor bots (multiplayer)
All comments (20)
By the way, that's why I try to avoid reviews, nowadays many of them containing spoilers. Good to hear that you are doing it right :)
Disappointing to read about static Covenant.
Did you guys feel that some cutscenes should have been gameplay? There were quite a few that I thought should have been and it almost felt lazy on the part of 343.
Playing with competent AI squad mates sucks the fear and tension out of the missions, on the plus side, you're more adventurous with trying new things such as chaining Spartan abilities together (which is very fun) and on the downside it's a case of "Whoops! I died again come get me LOLMYBADHAHA" you don't restart a checkpoint when you're killed unless it's a certain death like disintegration, exploding in a vehicle or a heavy attack from certain vehicles.
Just my two cents. Oh and campaign was about 8 hours playing through on Heroic, with small breaks in between.
I can't wait to get stuck into the multiplayer as that's where I feel 343 focused most of their efforts where Halo 5 is concerned.
Did you guys feel that some cutscenes should have been gameplay? There were quite a few that I thought should have been and it almost felt lazy on the part of 343.
Playing with competent AI squad mates sucks the fear and tension out of the missions, on the plus side, you're more adventurous with trying new things such as chaining Spartan abilities together (which is very fun) and on the downside it's a case of "Whoops! I died again come get me LOLMYBADHAHA" you don't restart a checkpoint when you're killed unless it's a certain death like disintegration, exploding in a vehicle or a heavy attack from certain vehicles.
Just my two cents. Oh and campaign was about 8 hours playing through on Heroic, with small breaks in between.
Old age? Like 63?
I can't wait to get stuck into the multiplayer as that's where I feel 343 focused most of their efforts where Halo 5 is concerned.
I'm still not sure I like this single player squad stuff. I guess it does diminish difficulty a little.
Whether you're married, or have kids, or go to college, ETC
If you're a teen it's more likely that you just play games with friends with 90% of your free time because you don't pay bills or have obligations and responsibilities.
It's a weak excuse only due to the fact that people still devote a large part of their lives to games even beyond college. Which isn't a BAD thing. They just haven't reached the point yet where IRL stuff hasn't taken priority yet.
This bollocks allready sucked the fun out of gears 3...
Whether you're married, or have kids, or go to college, ETC
If you're a teen it's more likely that you just play games with friends with 90% of your free time because you don't pay bills or have obligations and responsibilities.
It's a weak excuse only due to the fact that people still devote a large part of their lives to games even beyond college. Which isn't a BAD thing. They just haven't reached the point yet where IRL stuff hasn't taken priority yet.