Deprived of an Internet connection due to some intervention on the fiber network of my neighborhood, an unfortunate situation which could last for a while, I almost missed the “presentation” of The Witcher 4 at the State of Unreal event, which was supposed to showcase the incredible qualities of the engine. Despite all the staging, with a CDProjekt RED developer and his DualSense in hand, the technical demo presented was not a real gameplay sequence, but we were nonetheless perplexed by the promises made. Supposedly running on a standard PlayStation 5, the game's image quality, level of detail and fluidity have never been seen before in a Unreal Engine 5 game (open world or not), even on a €3,000-plus PC. So let's be frank: we don't believe for a second that we'll be able to enjoy this level of quality on today's machines, unless some incredible sleight of hand or astonishing optimizations have been made to UE5, even more so as the released games running on UE5 are still struggling to convince on consoles. There is of course the possible exception of Hellblade 2, but it only runs at 30 fps on Xbox Series X and offers a very linear experience. The animation work alone in the clips we see in this technical demo seems like science fiction to us. Can you imagine The Witcher 4 surpassing GTA 6 in every possible way from a technical standpoint? Does it seem plausible to you?
All comments (5)
On the other hand, bearing in mind the hype about Cyberpunk 2077 when it was announced, I acknowledge that this is only a tech demo and although it looks stunning when running on a PS5, I'll wait for the final product to be available. Something tells me, that it will not look so stunning at the time of release. But well.. let's wait and see. I'm having high hopes, but it's safe to have a bit of scepticism as well.