Vivendi today announced that Massive's World In Conflict is under development for Xbox 360, previously being known as a PC exclusive. The X360 version is being developed by Sierra's Swordfish Studios, and will be released this fall. First images inside.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
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All comments (9)
The trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
The trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
Also, this is being developed by the guys behind Gound Control, arguably the best looking Tactical Combat Game for its time.
Great news for the 360 hope to see it at E3
For the ones who haven't played the PC beta, this is looking to be the first console RTS game with good controls.
Reasons:
- You only have a small number of units. mostly 6 to 10
- You don't build buildings (at least not in the MP-beta, don't know about the SP)
- the Build menu could be easily controlled with the control-pad
- the camera and view works like most 3rd person shooter like Splinter Cell
all in all, it's much like Tom Clancy's EndWar