Also at the Xbox Showcase, a non final version of the One X patch for Quantum Break was capturable. This patch was still very unstable, with multiple crashes during our few minutes trying it out, and hopefully also still some optimisations to come as the framerate wasn't stable at all. Also worth mentioning, our video has sound issues due to a capture problem.
Update: At the request of a few people I've added a HEVC version of the video, which should be playable on most 4K TVs directly. Tomb Raider video to follow.
All comments (20)
Rewinding the hands of time, The PC version was at the last minute. XB1 version took up most of the time in the development. that being said the XB1 version looks and plays as advertised in the trailers. that was the original goal.
PC version looks pretty good too i think. it's not the best performing considering the pc version surfaced out of the dark. here's hoping they will go beyond all expectations in their next project.
MS in particular funded for an Xbox version. then later asked for a windows version, which got ported to Steam.
Phil Spencer - "In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox.
Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case.’"
http://gamingtrend.com/news/phil-spencer-explains-...
As of 2015 Microsoft has changed to implement better Xbox and Windows cross development.
The fact that it was meant for xbox only doesn't make it any less tragic.
Alan Wake was funded by Microsoft, it was an on going engineslashgame and no proper game production until the manpower/$ steped in and the project had a big overhaul with development.
baked lighting is not bad, many developers say it's a smarter choice. The UE4 "Temple demo" used baked lighting. same with The order 1886, Ryse, UC4, Gears of war 4, and the list goes on. the only draw back is that the environment lighting stays the same for hrs. and so eventually you feel like you're in a movie set.
In QB's case, the lighting is dynamic in order to make the time changing sequences. Without the time changing sequences Remedy could have used baked lighting instead...but that is not QB.