GTB @Driftwood: Moi aussi le concept de roguelite a plus tendance à me faire regarder ailleurs. Mais là, ça m'a parlait malgré tout (j'adore les jeux énigmes c'est p-e ça). (il y a 2 Jours)
reneyvane Les influenceurs pour générer du clic annonce la date de sortie de GTA-6 et de la Switch2 en boucle et maintenant que la Switch2 à une date, c'est Nintendi qui reporte aux States & Canada ! LoL (il y a 2 Jours)
Driftwood @GTB: l'approche du game design, je n'ai pas trouvé cela à mon goût. Je n'y ai rien vu d'extraordinaire, donc je suis asses surpris des retours, mais ceci dit je ne suis pas très friand des roguelite (il y a 2 Jours)
GTB Ah ? Qu'est-ce qui vous a "repoussé" ? (il y a 2 Jours)
davton @Driftwood: pareil, pas du tout accroché. Pas bien grave. (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Set in Eastern Europe, you do battle against enemy troops and hideous freaks contaminated by some long-forgotten Soviet experiment. It’s all decidedly atmospheric stuff, and visually, it’s come on leaps and bounds since we last saw it, with some gorgeous lighting cascading shadows this way and that, and lots of variety in environments, with one level we played taking in dusty streets leading to an abandoned school house.
We were only allowed to play the fourth stage in the game, but it was enough for us to get a taste for some of the nice ideas being developed. In between all the blade-throwing carnage were a handful of puzzles involving assigning certain energies to your blade in order to unlock the way ahead. And the mix of duck and cover combat and all-out blasting is most agreeable.
One thing Sector’s doing that we didn’t expect is its slow development of the lead character. As you progress, not only do you change in appearance, but you slowly learn new skills in a way not entirely dissimilar to say, Zelda or Metroid - which means that the way you play through the game will constantly be evolving and offering up new challenges.
Link: http://www.gamesradar.com/gb/ps3/game/news/article...
Coming early 2008
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Halo 3] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Halo 3] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]