Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 13 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
another noob bites the dust ...
I must say I'm disappointed in the game though. I was pretty excited about the prospect of Return Fire meets Freedom Fighters, but the controls are just too poor. Brute Force kept on the right side of too-terrible-controls-to-enjoy, but this demo has me frowning. You have to stand insanely still to get the character to crouch or aim, and even if you "aim" it's really difficult to get any kind of overview.
The vehicle controls adapt some kind of psuedo halo approach that really doesn't work as well as you'd hope. There are some cool physics at work with the jeeps and stuff, but they really don't go where you want them to.
There's a lot of lag - that could be attributed to the demo - that doesn't help with the twitchyness. All too often the vehicles spaz out and you can't even hope to use them properly in some instances. More often than not I'd spaz into a building or something and get my ass right shot up.
If the 8.5 from OXM is any indication it would appear as if they've addressed the glaring flaws in this demo, and one can only hope that the final version is a better example of what's essentially a brilliant concept.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
Good ideas marred by poor execution.
NEXT
Sorry for the rant but I was really looking forward to this game.
The fps drops are NOWHERE nearly as bad as people were making it seem and I ended up not buying because of comments about the terrible fps and how unplayable it was.
In addition check out ign or gamespot takes on the multiplayer version of the outfit they played they had nothing but good things to say in regards to the gameplay and speed at which it ran so again this demo is quite possibly not a accurate reflection of the final product.
The multi isn't as good graphically as the actual game is
http://xbox360.ign.com/articles/693/693958p2.html
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
The way people are going crazy over the game on ign you'd swear this game was more anticipated than all 3 of sakaguchi's games, gears of war, graw, too human, mass effect and halo 3 combined.
People are going WAYYY overboard haha.
The Outfit has an immediacy to it and an arcade flair which is what made Freedom Fighters bloody fantastic, but it's let down by its shoddy controls both for vehicles and characters. If it wasn't for those shortcomings, the full game with its full campaign mode - playable in co-op from what I gather - could've made this another cool game nobody played because they were too busy with the newest BF.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
The way people are going crazy over the game on ign you'd swear this game was more anticipated than all 3 of sakaguchi's games, gears of war, graw, too human, mass effect and halo 3 combined.
People are going WAYYY overboard haha.
God damn Denver...
There's always next year :(