Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
** Yes We CAN!! **
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Looks like I may have to initially pick this up over Splinter Cell and Red Dead, alongside Reach and FIFA 11 later this year.
FROM THE DARKNESS I DRAW MY STRENGTH!!
Prepare To Drop!!
What an unbelievable looking game. In-game model with post processing.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
looks so cool, omg
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Fallout 3 / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
Now Playing: Dragon Age Origins
Most Wanted: Final Fantasy XIII, Mass Effect 2, The Elder Scrolls V
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Mods, stop changing my SIG! I'm going to end up banning you!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Only game I can think of that I want that is on 360, I hope they port it to PC at some point.
I love her design...
Prepare To Drop!!
** Yes We CAN!! **
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Fallout 3 / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
Now Playing: Dragon Age Origins
Most Wanted: Final Fantasy XIII, Mass Effect 2, The Elder Scrolls V
** Yes We CAN!! **
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
This is from an environment artist, one of the people responsible for such an awesome atmosphere!
We can do the editing in a software that's dedicated to it instead of building some sort of editing and camera management system in our own toolset. We have our own engine so we don't always have the luxury of using pre-existing tools.
We can do transitions like crossfades (which are notoriously difficult in real time graphics since basically you would need to render the picture twice and blend them together).
We can do post-processing on the video if needed without the need to implement said effects in the game engine. That being said, the post-processing capabilities of our engine are pretty awesome but it can be a bit silly to do additional features to the graphics engine if said features are only to be used in some cutscenes. It's not economical for a company of this size.
With video, we are not limited by the streaming of the game world. Terrain, objects, characters, textures etc. need to be read from the DVD into the memory before they can be displayed. With video, we can do cutscenes that show several distant locations in a quick succession without us having to worry about the time it takes to stream in a new location.
And as previously mentioned, we can do things like streaming in a completely new game location while the video is playing so the player won't see any boring loading screens when we want to switch the location.
We can pretty much ignore most of the potential memory or performance issues with the hires characters and textures when using video. It's much much faster to produce hi-resolution content when you don't have to worry about making it optimal.
And runtime memory is very precious. If we can avoid keeping hires characters in the memory, we can make rest of the game look better.
---
I hope this clarifies our choice of going with videos instead of "in-game" cines a bit. And I do stress that it is a choice: what works for Alan Wake is not the right approach for many other games. We chose videos because it was a better option for us (meaning Remedy and you, the players) because it results to a better looking game (both the playable bits and the cinematics) and less work for our programmers and artists. Of course videos are not an entirely problem-free approach either but game development is full of choices like these.
This might just be the way more and more games will start doing cinematics. It improves the look of the game considerably, and the quality of the cinematics of course is much better. The great thins is that it's still not CGI, so the change from gameplay to cinematic is not that drastic, it's still using the technology of the game. Many games have done this, and it just works! Uncharted 2, Yakuza 3, Ratchet and Clank(?), Alan Wake, Mass Effect (select scenes). I wish they'd do this with Halo.
Mods, stop changing my SIG! I'm going to end up banning you!
For example, what's being done with this game's cutscenes, videos rendered with the game engine with added post processing and effects, is EXACTLY what I'd like to see done for Halo Reach to maintain an even more amazing look and overall atmospheric quality.
For example, if Bungie did what these guys are doing with their cutscenes, all the game's cutscenes would look like the VGA trailer or better :) But if Bungie can make them look that impressive in true real-time then more power to em.
Batman Arkham Asylum did it too to amazing effect. Halo really should start doing it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Awesome game ahead of us.
FROM THE DARKNESS I DRAW MY STRENGTH!!
+1
Prepare To Drop!!
** Yes We CAN!! **