Alan Wake Thread - Brand New Trailer!!

Optimusv2
Optimusv2
Since 6909 Days
Haha yea, the site is pretty gay about linking. It was some direct, non-spoiler, non bullshot screens straight from the game that look pretty damn good in my view. Way better than I was expecting in some cases. I can imagine how good that will look on my hdtv.

I guess it'll come down to just how well it ends up looking while being upscaled to 720p on my 360, if it's truly 540p, or whatever the resolution apparently is.

My guess is it'll look pretty damn good, since it has apparently never failed to look amazing every single time the game was shown live or in private hands on.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dohr07
dohr07
Since 5768 Days
There is a new statement linked to the question of resolution:
Guys, unfortunately Markus Mäki, Director of Development, has been grounded in southern Europe with family due to the volcanic ash. We are sorry you haven’t gotten an answer sooner. This is Markus’s reply to your questions.

"Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.

Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on. In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers."

Ozz, posting on behalf of Markus
http://forum.alanwake.com/showthread.php?p=69940#p...
In reply to
ManThatYouFear
ManThatYouFear
Since 6960 Days
still talking about resolution? man... issues or what.
It looks great so who gives a shit.
In reply to

I think i have stood in poo

BLackHawkodst
BLackHawkodst
Since 5903 Days
Yep games looks stunning regardsless of 720p / 540p or negative -10000p who gives a crap :)
In reply to

Prepare To Drop!!

IRAIPT0IR
IRAIPT0IR
Since 5725 Days
More clear than that it cant get,the dev has spoken its 720p now can we leave this now.

Jeez
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Optimusv2
Optimusv2
Since 6909 Days
Yea, the game really does look amazing, and that's all that matters, or should matter.

That was also a very in depth and informative answer. It may not necessarily directly say what some people apparently want to hear them say, but I think it puts into perspective all the work that goes into the game (duh) and perhaps everyone should learn to appreciate all the work that goes into crafting the overall package, as opposed to concentrating on the most minor of details, especially when the game looks so damn fantastic. Nobody had significant complaints about the game's visuals, until pixel counters provided their input. That alone should speak volumes.

If the game actually does turn out to be 540p, or whatever, which it may very well be, then clearly it was done for a reason. Perhaps, for their engine, the amazing lighting and shadows, which are some of the best we've seen this gen, are what received the quality of resolution that some were hoping the base rendering of a scene would receive.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Since 6775 Days
Posted by kenshin2418
You know, finishing up school and what not. Just thought I'd back you up since they stuck out to me too, like a fat girl at a track meet. Game looks fine graphically, subHD or not, but the animations are garbage. Then again, maybe I've been spoiled by Sir Drake.
Well, I've got my BA in Media Art and Animation, and I don't see anything wrong with the animation itself. It is well timed and the transitions are smooth. The do a good job of blending the Mo-cap. I don't like some of the facial animation, but I'm hoping it just hasn't been completely implemented yet. There is no "garbage" from what I've seen. You may not like the direction they went with the choice of movement, but it is still done correctly. Over-acted maybe.
On the note with Uncharted- it does have very nice animations, but there are still moments where you can see some weirdness with the timing. It is obviously using much more key-framed animation( where they get mega kudos from me), but I think it is the variety of context animations that make it stand out. I am a bit of an animation whore, and think it is one of the most important things that can be emphasized for a great looking game...
In reply to

Oooh, Profound, isn't it?

Jollipop
Jollipop
Since 6900 Days
Posted by OptimusV2
I can imagine how good that will look on my hdtv.
And there it is !
In reply to

Marumaro for the WIN !!

http://get-yugioh.com

Jato
Jato
Since 6894 Days
Posted by kenshin2418
You know, finishing up school and what not. Just thought I'd back you up since they stuck out to me too, like a fat girl at a track meet. Game looks fine graphically, subHD or not, but the animations are garbage. Then again, maybe I've been spoiled by Sir Drake.
Cool, glad to see I'm not on my own here! :)
Posted by Frozpot
Well, I've got my BA in Media Art and Animation...
Oh, well that changes everything. I hereby retract my previous statements because the professional has spoken. Make room for the pro, people!

On second thought, no. The animations are quirky, unrealistic and generally just look akward and weird. I don't need a "BA in media Art and Animation" to see that, all I need is a pair of eyes (or even one eye would do. But I have two, just so you know)...
In reply to

"Bob Loblaw Lobs Law Bomb"

http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl

Optimusv2
Optimusv2
Since 6909 Days
In a game like this, where light and shadow play such a major role, could it be said that the quality or resolutions of those things in particular, are more important than the native rendering resolution of the game, especially when one of the apparent gains of the lowered resolution, is 4XMSAA?

I've read so many posts on Beyond3D and it has certainly been stated on many an occasion that they'd be willing to sacrifice resolution for gains in the areas of AA or texture filtering. However, though, just because posters on beyond3d say that, doesn't mean it's necessarily the right thing to do, of course.

I guess it all comes down to how much we really value 4XMSAA. Do we really like our games to be as clean as this one looks, or don't we? I mean, from looking at a number of titles that only use 2xAA and aren't native 720p, they certainly look clean enough to me, so I guess simply lowering the AA to 2xAA, and raising the resolution a bit, may not have been a viable option for Remedy to keep their game at the quality they're comfortable with.

And then if the choice is between a true native 720p with 4XMSAA/2XMSAA/No AA at all with potentially glaring performance issues, or 960x540 with 4XMSAA and solid performance, while also having yourself a fantastic looking game that is being referred to as, bar none, the 360's most visually impressive title, then the choice is clear. The same website that is releasing all these screenshots, also released some videos, and everyone was impressed with the videos, until pixel counters provided a number to go with the pretty videos. Because the game doesn't always look as flattering in still pictures as it does in motion, that's a reason for hell to break loose?

The way I see it is this: People who purchase the version of Alan Wake that is not actually an interactive videogame, but instead a series of still, blurry, screenshots, will be disappointed with how the game looks. There'll be plenty for us to criticize the game for, I'm sure. Story? Length? Alan Wake's weird looking, some say ugly, wife? Animations not what we would've wanted? Where did Alan find that jacket, at a yard sale? :P
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Since 6909 Days
Posted by Jollipop
And there it is !
Haha, you know I had to drop it in there! :D

Going to start adding a TM at the end whenever I say that.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jato
Jato
Since 6894 Days
Optimus, I think we're all in agreement here that the game looks fantastic, regardless of it being sub 720p. And that the better trade-off is lower the resolution of whatever buffers, to make headroom for more important elements.

The point is the marketing of this game, 360 exclusives in general, and HD consoles this generation. All this marketing bullshit about how we got these fantastic HD consoles with HD games, shoving HDTV's in to the consumers face, etc etc. Then when it turns out most of the games we're playing, over 5 years into this generation, are sub-HD, it's hard to blame people for feeling a little toyed with...
In reply to

"Bob Loblaw Lobs Law Bomb"

http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl

IRAIPT0IR
IRAIPT0IR
Since 5725 Days
You feel toyed?
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

Optimusv2
Optimusv2
Since 6909 Days
Oh, no doubt about that, the PR was unqeustionably lackluster, and that's probably putting it politely. Just hate seeing a solid developer have all the discussion move entirely away from the true merits of the game they've created, and instead see the discussion diminish into pure console wars.

I enjoyed reading the Alan Wake thread at GAF or the official forums, until recently. I look forward to some new officially released vids before release. The focus needs to be put back where it belongs.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Since 6775 Days
Posted by Jato
Oh, well that changes everything. I hereby retract my previous statements because the professional has spoken. Make room for the pro, people!

On second thought, no. The animations are quirky, unrealistic and generally just look akward and weird. I don't need a "BA in media Art and Animation" to see that, all I need is a pair of eyes (or even one eye would do. But I have two, just so you know)...
THat was in response to his qualification by saying he is finishing up school, that wasn't for you, cool guy. And I can respect that you don't like the movements, but animation-wise I can't see any lacking on the issue of actual animation and transitions. My education doesn't make my opinion undisputable, but I don't agree that the animation is terrible, or lacking. We could very well be looking at different aspects and what we qualify AS good animation...
In reply to

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Since 6909 Days
I get what Froz is trying to say with regards to the animation. They may not be Uncharted levels of good, but as we are looking at some lowly writer, and not a badass like Nathan Drake or Sam Fisher, the animations may seem -- if nothing else -- appropriate or servicable, if still somewhat awkward in some cases, specifically hopping over that little barrier thing, compared to the kinds of things we've become use to seeing.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

KORNdog
KORNdog
Since 6421 Days
Posted by Jato
Oh, well that changes everything. I hereby retract my previous statements because the professional has spoken. Make room for the pro, people!

On second thought, no. The animations are quirky, unrealistic and generally just look akward and weird. I don't need a "BA in media Art and Animation" to see that, all I need is a pair of eyes (or even one eye would do. But I have two, just so you know)...
i agree, i've said the animations where weird from the get go. both body and facial. they just dont look that polished compared to what we've been seeing recently. and they're all the more noticable because the rest of the game looks brill.

oh, and i'm a 3D illustrator/animator, my word is law...lmao.
In reply to
Jato
Jato
Since 6894 Days
Posted by Frozpot
THat was in response to his qualification by saying he is finishing up school, that wasn't for you, cool guy. And I can respect that you don't like the movements, but animation-wise I can't see any lacking on the issue of actual animation and transitions. My education doesn't make my opinion undisputable, but I don't agree that the animation is terrible, or lacking. We could very well be looking at different aspects and what we qualify AS good animation...
But Kenshin wasn't using his qualification (what qualification anyways, we don't even know what it is?!) as an argument to back up his opinion, He just casually mentioned he finished his school in response to my question as to where he'd been all this time. You, on the other hand, started your post with your qualifications as a mean to support your opinion on the matter. Those are two entirely different things. Other than that, we disagree in a big way regarding the animations.

The animations are servicable as in, for instance: When you press forward, he does something that resembles walking. Other than that, it's subpar. It's not just 'not the best'. It's 'below average', especially for a game of this statue.
Posted by IRAIPT0IR
You feel toyed?
Oh you!
In reply to

"Bob Loblaw Lobs Law Bomb"

http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl

dcdelgado
dcdelgado
Since 6877 Days
For Fucks sake people the animations look fine, 720p or not whatever the case may be, the game looks stunning, lets move on.
In reply to

** Yes We CAN!! **

KORNdog
KORNdog
Since 6421 Days
Posted by dcdelgado
For Fucks sake people the animations look fine, 720p or not whatever the case may be, the game looks stunning, lets move on.
the resolutuon doesnt bother me, but actual HD would be nice for a change, especially after so long. it isnt a deal breaker tho, COD proves you can have decent visuals with sub-HD res

the animations however, well, sure, they're "fine", but they dont really go beyond that. servicable would be a better word for them imo.
In reply to
dcdelgado
dcdelgado
Since 6877 Days
To you and a few others they not (thats fine), to the rest of us there more than fine so stop harping on about it, and i thought the dev mgr just came out and stated it will run at 720p on our screens?, so again so harping on about it.
In reply to

** Yes We CAN!! **

KORNdog
KORNdog
Since 6421 Days
Posted by dcdelgado
To you and a few others they not (thats fine), to the rest of us there more than fine so stop harping on about it, and i thought the dev mgr just came out and stated it will run at 720p on our screens?, so again so harping on about it.
i've mentioned the animations twice in this thread i think, hardly "harping on about it" is it...lol
In reply to
ManThatYouFear
ManThatYouFear
Since 6960 Days
Posted by KORNdog
i've mentioned the animations twice in this thread i think, hardly "harping on about it" is it...lol
That was the 3rd time :)
I have not watched any videos (except original announcement trailers.. rem them about 6 years ago), i been only looking at screens.
In reply to

I think i have stood in poo

dcdelgado
dcdelgado
Since 6877 Days
Well my original quote was to everyone in general, not just you.
In reply to

** Yes We CAN!! **

KORNdog
KORNdog
Since 6421 Days
Posted by dcdelgado
Well my original quote was to everyone in general, not just you.
maybe you shouldnt have replied to me then? just a thought. saves confussion
In reply to
You have to be logged in to post in this forum!
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (9 Weeks ago)

  • nostradamus

    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

The First 43 Minutes of Loco Motive

  • Thursday, November 21, 2024
  • Driftwood

Our Switch video of Ys X: Nordics

  • Wednesday, November 20, 2024
  • davton

The Callisto Protocol is now PS5 Pro Enhanced

  • Wednesday, November 20, 2024
  • Driftwood