Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Also tanks killing crates from far away and c4 destroying crates easily has been around since the first Bad Company. If you have a good team this is avoidable generally.
I do really like the Demo of BC2(360). Sometimes I actually prefer 30fps over 60fps(not sure why). I like that I can spot enemies and get some points if they are killed. It does annoy me that I seem to be the only one who does it though. If I'm over-watching an objective, I want people to know if the enemy is coming from far off so my teammates have time to react. Love being the medic too. It feels great to revive buddies. I revived this one guy right after he was killed and he got up and took out his killer. Sweet. I'm not a kill count whore, though, and am more interested in getting the objective than padding my stats...
Oooh, Profound, isn't it?
And certainly doesn't help, only being able to drop 1 ammo bag / 1 medic Kit. It should let us drop two at least.
Oooh, Profound, isn't it?
I say short because Rush is broken and when I'm on a good attacking team we shuffle through the entire map in about five minutes. Rush still sorta sucks, and it's a shame because it would be easy to fix.
I don't mind the evolving map thing, that's my favorite part of this mode. Although this map is a little easy to abuse the mountain sides on, on both attack and defense. Hopefully when more people catch on to that it won't be so easy to camp on top of the hill around every base. The cliffsides are impossible to climb in most places, but there are spots where you can run right up there. A medic and an assault kit together can dominate people trying to use the roads, or even hillsides below. It's especially brutal when you do it on defense, since you can get right up against the previous bases, and rape people as they funnel towards the next objective.
Oooh, Profound, isn't it?
Sorry, I don't understand Russian.
Steam: Doomsong83
The main problem with the community button is that you have to actively target resupply or medics or engis or whatever to request help. Try doing that while you're in a tank.
People aren't constantly looking at their radar. They need audible or visual queues that actually have some kind of impact. That's really a different issue, removed from what makes the commo-rose so superior to the community button. Yelling in Russian doesn't count, and it doesn't matter if you *can* change the voice-over to English-only since you can't exactly control other peoples options.
It was a lot easier to tell who and when to help your teammates in BF2, and it was a lot easier to request help thanks to the commo-rose. I honestly think spamming text (I accidentally said "voicechat" earlier) chat would help a lot, it's more blatantly obvious than the radar, and would cause people to look down more readily than hearing "I need a medic!" in another language.
A lot of people are just new to this though (myself included), and I'm sure they'll get used to the more subtle system, but it's still worse. They didn't do this to increase immersion, they did it because it would be slow on a gamepad. I just think they could tweak it a little more, but it's not awful.
Oooh, Profound, isn't it?
I had a lot of successful bomb plants with the medic. We move into the buildings and kill everyone, I revive the dead and we defend it with a full team until it explodes. Almost always on the top of the score boards, too. Bar none my favourite class. It can get a little frustrating when the paddles don't work the first time (hit detection is off, try killing someone with a defibrillator), that are the moments where I usually die.
I usually hate sniper class, but it's unusually satisfying. I spotted 3 snipers on a pipe and took a kit of a dead sniper, landed 3 head shots without missing in short succession. But these moments are rare, at least I usually have problems spotting targets with a sniper.
Oooh, Profound, isn't it?
I don't think they do it like a real bullet path though( where the bullet actually goes up before dropping. Thats alway as pain, especially when you are going from a target at 150 meters to one at 300 meters, besides the fact that a person is the size of your front sight post at that range...
Oooh, Profound, isn't it?
http://forum.ea.com/eaforum/posts/list/389387.page
Some maps look amazing. Why three snow maps though argh :(
Looks good. A lot of diversity for a relatively small number of maps.