reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
C'est toujours aussi mou Atari pour des news et autres previews,faut qu'il ce bougent là!.
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
Aucune idée d'où elles viennent ni même de la version du jeu utilisée
Course de F300 (je pense)
http://uk.youtube.com/watch?v=Hg8aV8sLhsU (3m30)
Menu des réglages + petit course de WTTC
http://uk.youtube.com/watch?v=_F08BeM_T_U (3m16)
Course de Super car sous la pluie
http://uk.youtube.com/watch?v=moFCJ6ht_kk (3m44)
Les menu, les circuits, les voitures, les aides ...
http://uk.youtube.com/watch?v=cz8FQ4606VQ (2m40)
Une autre course de WTCC
http://uk.youtube.com/watch?v=FB_0lasmlL0 (3m06)
Audi R8
http://uk.youtube.com/watch?v=-nodNxT-joU
Encore une vidéo
http://uk.youtube.com/watch?v=8wESyCuhF3E
qualité pas top des vidéos sorry
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
Le point positif est le fait qu'il y ait de F3 (?) j'adoooore les monoplaces! :)
dadator officiel.
"C'est pas dur le blues...Tu te mets dans un champs, tu cries."
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
ils veulent le vendre à qui le jeu...
Don't put the power on until you know you never have to take it off.
J'ai pas les même gouts que vous ? Et Alors ?
Dévérouilleur officiel de succès
Les jeux vidéos ? Mais c'est énoooorme :whistle
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
http://files.filefront.com/Race+Pro+Road+America+T...
vidéo ingame d'une course de Catheram sous la pluie (vidéo correct)
http://www.3djuegos.com/juegos/play-video/4066/103...
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
http://www.3djuegos.com/juegos/play-video/4066/103...
Ce Race Pro est définitivement à surveiller :evil_dazman:
Non parceque là, j'ai vraiment du mal à me faire une idée du gameplay, et l'IA est j'espère en mode "facile"...
dadator officiel.
"C'est pas dur le blues...Tu te mets dans un champs, tu cries."
des couillons tout ces tester du dimanche ^^
sinon petit article qui en annonce un gros en décembre
"The problem is when you have a lot of horsepower." So says SimBin Studio's creative director Diego Sartori, one of the driving forces behind the studio's upcoming racing debut on the Xbox 360, RacePro. Long known for its heralded PC sim-racing games, including GTR, GTR 2, and last year's Race 07, the studio is branching out with RacePro, a game that the studio hopes will please hardcore racing fans and perhaps create a few new racing fans along the way. We've had a chance to spend some time with an updated build of RacePro and, yesterday, we spoke with Sartori about the game's evolution on the Xbox 360.
So, back to that horsepower problem. As Sartori puts it, one of the benchmarks in developing a successful racing game is making the upper-echelon cars in the game both compelling and manageable. "We still want to have a game that can handle a lot of horsepower, but still have an intuitive [driving] experience. I definitely think once you open up the more powerful cars [in RacePro], the game begins to flex its muscles and shows how well we have managed."
You go about unlocking those upper-tier cars in the game's career mode, which appears to be the game's single-player highlight. It's organized in a very straightforward manner: You earn credits by placing high in races, and then use those credits to open test drives for teams in other classes. You start off in low-powered rides like Mini Coopers but, soon enough, you'll be piloting 400+-horsepowered brutes around the game's 13 circuits from all over the world. There are eight tiers that you'll need to conquer throughout your career, and though each tier will feature a mixture of car classes to choose from, the further you progress in the game, the hotter the rides (and the tougher the competition).
From a development standpoint, RacePro's mixture of approachability and demanding realism called for a brand-new game engine, codenamed "Lizard," to be built for the console. Although the game is still in development, and the preview build that we played had some rough edges (namely in the unstable frame rate), there are some important high points that improve on what SimBin fans have come to expect on the PC. Take track surfaces, for example. As Sartori put it, track deformations have been significantly improved in RacePro. You need only drive a single lap at a track like Brno--a constantly changing, engrossingly challenging track in the Czech Republic--for proof. When entering and exiting certain corners--turns that we've experienced many times in other console games--we were shocked by the amount of undulations threatening to upset the balance of our car. And the more powerful the ride, the more obvious each and every bump becomes.
As Sartori put it, that extra attention to track surface detail will play a big role in determining how you want to attack any course in the game. Now, of course, every track is different. Sartori describes Brno as a track in which every corner is connected--and a mistake on one turn will have ramifications on upcoming corners, if not the entire lap. Other courses in the game, such as Italy's Monza and Brazil's Curitiba, have a little more room for error yet are still, in their own ways, lots of fun to drive. To help you make the most of your laps, a color-coded racing-line feature can be turned on or off. Although the feature itself has become a racing staple over the years, we were interested in learning why the developers at SimBin went with a static racing line, as opposed to the dynamic line featured in Forza Motorsport 2. As Sartori put it, there's something to be said for a line that shows you the optimal line around a track, not just one that helps you get out of trouble if you make a mistake in braking or accelerating.
While the game's racing line is immovable, there will be lots of options for tuning your car. Like any racing game worth its salt, RacePro will go deep with the tweaking options; gear ratios, downforce, and brake bias are just a few of the aspects of your ride that you'll be able to change. Sartori told us that the development team has put a lot of effort into finding the correct default setups for all of the cars in the game. In fact, once the game's base physics system was in place, a large part of the testing came in the form of determining just how those default car setups should drive. As a result, the cars are currently set to understeer a bit, meaning that they're less twitchy and nervous in the corners, which presumably makes them easier to drive from the outset.
With a list of cars that range from Mini Coopers to open-wheeled F3000 cars, and a host of GT-class cars, race fans will likely find something to love in RacePro. We're particularly fond of the open-wheel Formula BMW rides; with front and rear wings that give you downforce in turns and enough horsepower to be fun, these rides seem to find the sweet spot between control and power in the early goings of the game. This is just a handful of the 44 unique car models found in the game, with plenty of different liveries to choose from.
Though RacePro will feature racing for up to 12 players online, there is an offline mode known as Hot Seat that looks like a good alternative for those who don't want to hop online. Here you can race competitively against a friend, or race cooperatively, with each player taking a turn driving the car. When racing cooperatively, you choose how many laps you want, the number of opponents and their skill and, most interestingly, the length of time that each player drives before switching out. You can choose between time (30 seconds, 60 seconds, 90 seconds, and so on) or number of laps. In a race, a prompt appears onscreen a few seconds before you switch over to the other controller. It's certainly no substitute for online competition against real foes, but it is an interesting twist on multiplayer racing.
RacePro will ultimately support online racing for up to 12 players, but the build that we played wasn't ready for online yet. However, we're hoping to hook up with the SimBin folks in a couple of weeks to check out that aspect of the game and hopefully learn some tips from the pros on how to improve our times on the various tracks. We'll be sharing those tips with you in our next look at RacePro in December.
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
Je parlais de l'aspect graphique et de ce qu'on peut juger du comportement, de visu bien sûr.
Ce dernier me semble cohérent par rapport à ce que je connais de gtr evo. Attention sur le vidéo de la catheram, le contrôle de stabilité, l'abs et de motricité sont activés.
La difficulté ne doit pas être dans un mode bien difficile, à l'évidence oui.
A propros de l'IA, Simbim crée, à son habitude, plusieurs paramètres (en plus du niveau de difficulté): timide, propre, aggressif, réel, etc...
Ça serait une bonne chose de conserver cette option.
Après, peut être que j'espère trop ^^
On verra bien, je m'y intéresse "en pointillé". Les seuls points qui me feraient migrer sur RACE PRO sont les racers du forum et la stabilité/convivialité du xbox live... Euh si le titre est bon bien sûr ;p
Mais je souhaite vraiment qu'il soit au moins aussi bien que Forza 2 pour le gameplay et le son des moteurs, mais bien supérieur en ce qui concerne le mode solo (IA), l'ambiance générale et aussi les graphismes même si on les lui pardonnera un peu si les sensations sont au top.
Les vidéos me font penser à Forza 2 c'est déjà ça, mais on aura 13 circuits, une vue cockpit et des courses de monoplaces en plus!
dadator officiel.
"C'est pas dur le blues...Tu te mets dans un champs, tu cries."
Pour le moment j'émet encore bien des doutes...
http://www.myspace.com/Chewbaska
http://www.jamendo.com/fr/album/28044
course de Koening (sorry pour l'ortho) (1m29)
http://uk.youtube.com/watch?v=OUe7rMvLZMU
une course d'Audi R8 sur Macao je pense (2m48)
http://uk.youtube.com/watch?v=QQSs5606dN0
course avec des vieilles WTCC (1m28)
http://uk.youtube.com/watch?v=c0Nb0lXbhPA
course de proto(je pense) sur laguna seca (2m20)
http://uk.youtube.com/watch?v=ak2ta9YWlOY
course de mini (3m05)
http://uk.youtube.com/watch?v=ISCgVOQvhU4
replay d'une course de vieilles WTCC
http://uk.youtube.com/watch?v=BSb102awdHc&feature=...
course de WTCC vue cockpit sur brands hatch (3m16)
http://uk.youtube.com/watch?v=5o_qllIzbz8
encore une course de Koening (50sec)
http://uk.youtube.com/watch?v=5o_qllIzbz8
un replay d'une course de Koening (44sec)
http://uk.youtube.com/watch?v=RU0WMflRVT8&feature=...
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
bah nous reste a attendre la demo en décembre pour tester ca sans les aides ^^
The Dreadful Unit #16 ;)
vite vite RacePro, Alan Wake, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2.......
Moi ca me donne bien envie, par contre les pistes sont vraiment étroites (notament la course des mini) va falloir jouer entre gens de bonne compagnie sinon c'est stock car assurer avec ce genre de circuit...
Vivement la démo, pour voir ce que ca donne au pad (j'ai pas de volant^^)
je n'ose pas regarder les vidéos quand je lis vos réponse, mais le fait de ne pouvoir brancher mon G25 m'ôte environ 75% l'envie d'acheter ce jeu, hélas ...
le soucis de ce jeu, c'est qu'il est en développement (je parle du jeu de caisse de simbin sur 360 off course, et non pas d'un GTR ou d'un race ...) depuis tellement longtemps, avec beaucoup de changements, et de virements de bords, que la finale, ne risque surement pas de nous éblouir hélas ..
Alienware addict, ou pas ...
Vivement Décembre.
dadator officiel.
"C'est pas dur le blues...Tu te mets dans un champs, tu cries."
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4