Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 15 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Damnit, I was really looking forward in seeing that cockpit view in motion... :(
http://www.myspace.com/jatonl
But going by screens it looks abit dark and distorted so that maybe why been asked to be removed.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
http://www.gametrailers.com/umwatcher.php?id=56947
again, quality isn't the best.
Jenna Jameson
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
http://www.gametrailers.com/umwatcher.php?id=56947
Are you telling me that the man that tried to put rubber fist in my anus was homosexual?
http://www.gametrailers.com/umwatcher.php?id=56947
again, quality isn't the best.
Too bad you can't see all that much due to the bad quality, can't really tell how it looks really.
I guess I'll just have to wait for some DF HD footage...
http://www.myspace.com/jatonl
http://files.filefront.com//;7234332;/
http://www.myspace.com/jatonl
Jenna Jameson
It's still not great quality, but it's better anyways...
Damn, that cockpit view is sweet..!
http://www.myspace.com/jatonl
Does anyone know the release date for the game?
Yeah, the car physics look a bit off, but I think the awkward camera view isn't helping there either.
With the cockpit view (which is the only one I'll be using) it doesn't seem as apparent.
I just hope there's plenty of variety in terms of enviroments and race modes...
http://www.myspace.com/jatonl
http://www.jeuxvideo.fr/article-colin-mcrae-dirt-6...
Every cloud has a silver lining...
The Dreadful Unit #7
Now, something is SERIOUSLY WRONG with the outside camera or the physics. It looks awful! Something is making the physics look pathetic, and I hope it's not the physics themselves. Whatever, if it is the camera or the physics, they have to fix that crap. Camera is a problem. The on-board cameras all look fine, but outside cameras look really bad because they follow every stupid little movement the car makes and is always trying to be behind the car. The buggy section and the last video are the worst. I don't know. I guess I'd have to play it, so they better release a demo.
The graphics are amazing though, you can tell even from those LQ videos.
http://www.gamespot.com/xbox360/driving/cmr07/news...
DIRT: Colin McRae Off-Road Hands-On
We got down and dirty with the new Colin McRae rally game and didn't wash until we brought you the first hands-on preview.
By Guy Cocker, GameSpot UK
Posted Apr 19, 2007 2:03 am PT
More found at Link...
Before we get into the game itself, though, we simply have to tell you about the interface. Yes, we know it's unusual to mention a game's menu system in a preview, but DIRT's interface is looking so good that it deserves special attention. It's clean, sophisticated, and easy to use. A graphics student would probably tell you it adheres to a huge list of fancy design rules, but the main thing is that it seems to work well.
As you start the game, you're presented with a simple white expanse, and the main menu buttons float tantalisingly at the front. Options are presented clearly, while American pro race champion Travis Pastrana explains each of them concisely. If your first inclination is to dip into the career mode, the camera flies through the space to a pyramid-shaped events list. This organisation means that there are more races at the easy level and fewer at the harder difficulty. Once you've chosen your event, information on the race type and vehicles can be flicked through like a virtual Rolodex, allowing you to see if you have the money and experience to enter. Finally, in a slightly pointless but characteristically classy touch of design, you can use the right analogue stick to pivot the camera around the 3D menu system as it adapts with all the depth-of-field visual effects we've come to expect these days.
If the menu was a hint at the attention to detail that Codemasters has gone to, then thankfully it's also been realised in-game. While the handling on the version we played still needed some fine-tuning, and the frame rate frequently stuttered, DIRT seems set to deliver a truly next-generation experience. After taking a few highly enjoyable spins around the courses, we were shown a demonstration of the damage models that affect both car and terrain. After intentionally giving the car a good beating, one of the designers entered the debug mode to show off the inside of the car. When it's at a standstill, you can see the engine making subtle vibrations within the bonnet, and when it's at speed, you can see the drive shafts spinning the highly detailed wheels. Even if you have no idea how cars work, it's a safe bet that you could figure it out just looking at the modelling work that Codemasters has put into this game.
The modelling of trackside details is just as spectacular. Instead of the static models used in previous games, barriers now bend and buckle just as much as the cars themselves. Likewise, tyre walls now collapse realistically to reveal individually modelled tyres, while flimsy tape barriers tear if you career through them. Perhaps the nicest touch, and one we wouldn't even have noticed unless told about it, is that the broken tape will gently flicker in the wind, which doesn't really matter if you're spending most of the race at over 80mph, but you certainly have to admire the attention to detail.
The focus of DIRT is still very much on rallying, and Codemasters went on record to say that you could complete the career mode with this style of racing alone. However, there are still plenty of options in the other categories, and you could probably get through 70 percent of the career mode by doing the hill climbs instead. The main point of the career mode is to gather money, which will consequently allow you to buy the cars needed to enter the different races. The other incentive is that you'll be competing against Colin and Travis towards the end of your career in the game's most challenging events. Aside from the career mode there are more-traditional championships, which are separated into European and international categories. These will offer a progression of racing conditions. For instance, the morning legs are often subject to fog, while the last legs take place later and need to be floodlit. The final mode is the rally world, where you can create your own events from around the globe.
The bonnet cam is one of six different views available and gives a good indication as to the state of your car.
DIRT's multiplayer element is one of the last features to still be undergoing extensive checking, and it hasn't been tested at its full 100-player level at this stage. While 100-player races sound spectacular, they come with rather one large caveat--players are not all on the same track simultaneously. The system is set up so that players can compete on their own on the same track, while live time and position updates are fed to competitors onscreen. This means that there won't be any bumper-to-bumper action, but you will be able to see exactly how many places each crash costs you.
DIRT will have a tough job matching up to the previous entries in the series, but from what we've seen, Codemasters seems more than up to the challenge. The new race modes and vehicles make a welcome diversion from straight rallying while also staying true to the series' rally roots. The game also has plenty of new ideas to bring to multiplayer, and while this mode may well split fans down the middle, we can't wait to test our skills against so many people. DIRT is set for release in June on the Xbox 360 and PC, with the PlayStation 3 version to follow a few months afterwards.
-GameSpot
http://www.jeuxvideo.fr/article-colin-mcrae-dirt-6...
Cheers anm8rjp, nice one as well..!
The graphics are simply amazing, expecially with the cockpit view you can see very good in the gamespot vid. Just a pure orgy of immersiveness..!
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
This will most likely be changed with two months to go, but it was strange not to see.
Otherwise it looked okay and extremely fun, especially the offroad vids.
(maybe I should check out the video interview on Gamespot for new footage...)
64 Colors
http://www.gametrailers.com/umwatcher.php?id=58786
Too Human- Believe!
http://www.gametrailers.com/umwatcher.php?id=58786
"Black people are called coloured, because we come in all colours" - michael jackson